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110,890 Commits over 3,897 Days - 1.19cph!

30 Days Ago
Updated catapult icon
30 Days Ago
Collision effects and minimum collision force tweaks
30 Days Ago
Plushy scenes and prefab aseets backup
30 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
30 Days Ago
Siege weapons decay
30 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
30 Days Ago
Car shredder now shows proper icon and localized name on death screen
30 Days Ago
Merge from hackweek_car_radio
30 Days Ago
ice sculpture pedestal model and materials. need to do lods and gibs and asset cleanup
30 Days Ago
Fixed server / client errors
30 Days Ago
Merge from main
30 Days Ago
Merge from hab_hominglauncher
30 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
30 Days Ago
Merge from hackweek_car_radio
30 Days Ago
Merge from main
30 Days Ago
Remove old and accidental files
30 Days Ago
Merge from localcoord-emission
30 Days Ago
Merge from main
30 Days Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
30 Days Ago
Merge from main
30 Days Ago
Merge from main
30 Days Ago
Merge from ai_wolf_iteration
30 Days Ago
Fix wolves leaping too far
30 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
30 Days Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
30 Days Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
30 Days Ago
merge from fix_teleport2grid_foundations -> main
30 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
30 Days Ago
Try fixing compile error from junkpile despawn
30 Days Ago
merge from qol_junkpile_despawn -> main
30 Days Ago
tweaks
30 Days Ago
Add emission support to localcoord shader
30 Days Ago
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30 Days Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
30 Days Ago
Initial RPC send and receive framework for stats using protobuf
30 Days Ago
Working on jungle walkways
30 Days Ago
Merge from main -> aux3
30 Days Ago
ballista ammo lods and prefabs
30 Days Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
30 Days Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
30 Days Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
30 Days Ago
exported updated wolf attack ledge animation
30 Days Ago
Merge from admin_invis_command
30 Days Ago
merge from wire_slack_fix
30 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
30 Days Ago
merge from main
30 Days Ago
Polish jump trajectory and weightiness
30 Days Ago
Catapult projectiles naming
30 Days Ago
enforce burst compatibility on Point3DGrid
30 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup