reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

29 Days Ago
Hackfix: skip bootstrap smoke test at the start - Key here is skipping error logs, since they trigger test failures. Right now we build this weird mutant executable, and it tries to run server-side smoke test despite being on client. It emits an error, that we can't suppress that early, and which tips over the tests. I'll need to fix this properly once I got better build pipeline control. Tests: ran LoadProcTest - it passed (though it's mostly a dummy test)
29 Days Ago
- Removed doubled stats prefab - More logging - Setup feed object parent
29 Days Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
29 Days Ago
enabled damage layer on all siege tower materials with detailLayer
29 Days Ago
Buildfix: added missing namespace qualifier Tests: none, trivial change
29 Days Ago
Stop NRE on clearing feed
29 Days Ago
Get admin panel stats instance properly
29 Days Ago
adding damaged materials for the ram shell
29 Days Ago
Bugfix: resolve location of asset bundles when running standalone perf test - Also symlinking server bundles instead of client, for now Tests: ran the LoadProcTest, no more logs of failing to open bundles
29 Days Ago
ram bucket texture upres - 1k feels a tad lowres for a focal point object
29 Days Ago
fixed incorrect material definition on battering ram rear door LOD2
29 Days Ago
merge from creativemode_io_text
29 Days Ago
Only show the creative mode text when a pending wire is active
29 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
29 Days Ago
icreased grid resolution further
29 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
29 Days Ago
Added placeholder damage and damage script to catapult
29 Days Ago
Merge: from main Tests: none (big merge, going to fix any issues in follow up commits)
29 Days Ago
Bunch of compile fixes
29 Days Ago
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29 Days Ago
merge from teslacoil_tweaks
29 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
29 Days Ago
merge from main
29 Days Ago
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29 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
29 Days Ago
Merge from hackweek_car_radio
29 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
29 Days Ago
fixed entity bounds on ice sculpture
29 Days Ago
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29 Days Ago
meta changes on some collider meshes
29 Days Ago
manifest update
29 Days Ago
Committing walkway changes to switch branch
29 Days Ago
merge from wolf-sound-tweaks
29 Days Ago
roof conditionals colliders and then some
29 Days Ago
Re-enable deployment checks
29 Days Ago
Merge from io_infinite_power
29 Days Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
29 Days Ago
Merge from io_infinite_power
29 Days Ago
None compile fix
29 Days Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
30 Days Ago
Merge from launcher reload bug
30 Days Ago
Applied fixed timing to dragon rocket launcher
30 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
30 Days Ago
Codegen
30 Days Ago
merge from siege_weapons
30 Days Ago
Siege tower decay reset when used
30 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)