reporust_rebootcancel

129,367 Commits over 4,232 Days - 1.27cph!

10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
More projectile tweaks
10 Months Ago
Projectile trail tweak.
10 Months Ago
Stop effect offsets going crazy when hitting an entity
10 Months Ago
Tweaks & heavy offset test.
10 Months Ago
▅▆▉▆▇▄▅▌ ▅▇▊▅▆▆▊▄ ▋▉▊▉▍▅ (▍▋▋ ▌▊▍█▌ ▉▊ █▌█▍▌▍█▆ ▆▋█▆▉ █▅▇▋ ▌▉▅▌ ▅▌▍▆ ▋█▉)
10 Months Ago
Incendiary ballista impact fixes.
10 Months Ago
med ak mag drop model meta update
10 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
10 Months Ago
Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
10 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
10 Months Ago
Wheat all growth stages and prefabs
10 Months Ago
▍▆▊▄▌▇ ▋▌▌▊▆▆█▄ ▊▌▉▇▇ ▊▊▋ ▆▇▋█▄▌ ▋▌▌ ▄█▊ ▍▉▊▅▋▉▊▄▋▄/▆▊▋▅▋▉█▊ ▉▄▌▅ ▍▆▇█▆ ▍▅▄▋ ▆▌▋▅▄▆▇▉ (▌▄▊▍▅ ▄▅ ▊▌▄ ▅▇▆█▇▋▋▉▇) - ▌▆▇▋▌ ▊▇▍▋▍▄▋▇▄▅▋▄▆▆▋▆ ▅▋▇▍ (▄▊▉▋▉▄█▉ ▍▉▆▉▇ ▋▇▌ ▄▇▋▌▆▌▇ ▅▋ ▆▉▉▋▄ ▊▉▄▋▌▄) ▌▆▅ ▍▊▅█▉ ▌▆▋█ ▌▍ ▅▌▄█▊ ▆▇█▄▆▉▌ ▋▌▍▋█▉▍▇ ▄▌▅ ▋▅▅█▌▆█ ▉▄▊ ▋▍▌█▉▅▊▋ ▇▅▍█ ▋▇▉▊▄▋▆ █▉▍▆ ▊▆ ▆▉▋█▅▉▊█▆ ▄▌▄▇▍▇▇ ▉▊▊ ▆▇█▋▌▆▅ ▋▇▉ ▄▌▊▆▅▆▊▌▆, ▅▊▆▍▉ ▇▊▉▋▋▌▅▍ ▆▊▇ ▍▌▋▍▆ ▄▌▇▌▅▅ ▆▌▅▋▊▉▇█▄ ▍█▌▇ ▅▊ █▍▉█▄▊▄▌ ▆▇▌▌▄▅▌▍ ▄█▆█▋ ▉▄▅▉▊ ▋ ▉▇█▄ █▋▉▊▌▌ █▄█▆▍▍
10 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
10 Months Ago
Fix mini crossbow pushing some NREs
10 Months Ago
Merge from consume_food
10 Months Ago
Renamed food_pie_generic.viewmodel to food_pie_generic.viewmodel_placeholder to be clear
10 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
10 Months Ago
Merge from cookingv2
10 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
10 Months Ago
Generic pie entity and VM prefabs. Pie specific items (chicken as initial test)
10 Months Ago
exported tiger run to 180 anims so the pelvis follows the root motion joint consistently
10 Months Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
10 Months Ago
Hook up new food view model script to placeholder food vm. Link to food entity.
10 Months Ago
Some very initial food VM code /setup
10 Months Ago
Incorrect effects path fix
10 Months Ago
Use 'UseCustomEffect' instead of is valid check
10 Months Ago
Merge from /main
10 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
10 Months Ago
Loop fix
10 Months Ago
Cerry-pick BufferMemoryBase, CommandMemoryBase and InstanceMemoryBase
10 Months Ago
Merge from /main
10 Months Ago
Guide mesh change
10 Months Ago
Added Consume server RPC to food entities. Inital OnInput for food held entity, trigger eat when you press reload for now. Don't belt-eat food items that have an item mod and valid entity prefab. Added BlockBeltSelect virtual check to ItemMod. Codegen.
10 Months Ago
10 Months Ago
Hammerhead impact
10 Months Ago
Test switching food items. Added second test food item.
10 Months Ago
Final refactorings: FastDebugDraw is now InstancedDebugDraw Added ConVar to switch between old and new system. Added UnityGLInterceptor as a base to UnityGLEmulator to intercept Unity.GL calls but avoid breaking classic DDraw. Opted for nested types instead of overly long namespace names. Exhibit proper resource management in InstancedDebugDraw as well as InstancedDebugMeshGenerator.
10 Months Ago
Very initial test food vm/held ent setup
10 Months Ago
- added new flying bee model, texture and material. - updated walking bee material and textures - added walking bee VM
10 Months Ago
View model block out animations for the pie
10 Months Ago
Fixed junkyard car shredder not displaying any LODS
10 Months Ago
horse ragdoll passes collision events back to be handled properly as fall damage
10 Months Ago
sar 3p straight ahead (zero spine rotation) anims
10 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
10 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
10 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
10 Months Ago
put original tiger run hit anim back in and edited unity settings for tiger fire and run atk anims
10 Months Ago
Refactor FastDebugDraw to use the new base classes, fix a bug with lingering instances and add a public API that matches with DDraw.
10 Months Ago
Pull out base classes for instancing: InstanceMemoryBase, CommandMemoryBase and BufferMemoryBase