reporust_rebootcancel

129,365 Commits over 4,232 Days - 1.27cph!

10 Months Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
10 Months Ago
Fire pos server validation
10 Months Ago
Merge from media_projects
10 Months Ago
split the magazine from the rifle for the world model
10 Months Ago
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10 Months Ago
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10 Months Ago
Piercer
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
10 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
10 Months Ago
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10 Months Ago
Ballista incendiary bolt now creates a world model on impact
10 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
10 Months Ago
Copied spine avatar settings from main
10 Months Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
10 Months Ago
Revert 'rock formation huge e' materials back to what they should be
10 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
10 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
10 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
10 Months Ago
detatch tow when horse swims
10 Months Ago
Added walking bee model, textures and materials
10 Months Ago
natural beehive world model LODs materials and textures
10 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
10 Months Ago
Add proc anim to croc tail
10 Months Ago
network++
10 Months Ago
merge from primitive/gameplay
10 Months Ago
Re-added debug capsule rendering 💊
10 Months Ago
Initial single plant pot setup
10 Months Ago
Tech tree updates
10 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
10 Months Ago
merge from main
10 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
10 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
10 Months Ago
renamed unclear player ragdoll param force->velocityOverride
10 Months Ago
Setup spine movement
10 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
10 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
10 Months Ago
Made the deferred decals work with the new environment volume system
10 Months Ago
Cherry picking 111833
10 Months Ago
Merge main into spatially_aware_env_volumes
10 Months Ago
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10 Months Ago
Fixed bottom siege tower drawbridge not having sound
10 Months Ago
Capture shadow mode setting
10 Months Ago
Minicrossbow ClientInit NRE fix
10 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
10 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
10 Months Ago
Console autocomplete now works for commands prefixed with "sv"
10 Months Ago
Single plant pot lods and materials have yet to setup scripts
10 Months Ago
reset saddle eye easing values when mount state changes