197,424 Commits over 4,110 Days - 2.00cph!

3 Months Ago
Fixed incorrect surface types on condenser tanks - S2P required
3 Months Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
3 Months Ago
Delete bone dart folder
3 Months Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
3 Months Ago
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3 Months Ago
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3 Months Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
3 Months Ago
Compile fix Test list
3 Months Ago
merge from xorswitch_restart_fix
3 Months Ago
Snap to zero paste option implementation
3 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
3 Months Ago
Merge from main
3 Months Ago
jungle_update -> boomerang
3 Months Ago
BasePlayer and RPC factory compile fixes
3 Months Ago
Fixed XOR Switch briefly sending power after a server restart
3 Months Ago
Cherry pick from foliage_wind_phase 118815
3 Months Ago
Reduced velocity of all darts
3 Months Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
3 Months Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
3 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
3 Months Ago
Switched piper nigrum pieces to Tree Layer
3 Months Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
3 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
3 Months Ago
GUI toggle for using blue vertex channel as wind phase offset
3 Months Ago
Boomerang Media -4k Textures -Material -Model
3 Months Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
3 Months Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
3 Months Ago
made the bamboo ladders trigger volumes wider by .125
3 Months Ago
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
3 Months Ago
Fixed foundation triangle not having its link to jungle skin piece
3 Months Ago
Merge from coop_rescale
3 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
3 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
3 Months Ago
Merge from main
3 Months Ago
Merge from flamethrower_shield_fix
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from jungle_update
3 Months Ago
Increase maximum vine swing distance from 35 > 45m
3 Months Ago
Merge from vine_launch_refactor
3 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
3 Months Ago
Merge from protobuf_fixes
3 Months Ago
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors
3 Months Ago
Allow BufferStream to grow larger, but don't use the ArrayPool for it
3 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
3 Months Ago
Merge from jungle_update
3 Months Ago
Fix FakePhysicsRope server warning
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from vine_integration
3 Months Ago
Fixed chair.static mount pose