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158,055 Commits over 4,566 Days - 1.44cph!

4 Months Ago
Merge from playermaintainedmonuments
4 Months Ago
Added livestock scene to dev menu
4 Months Ago
Merge from roof.bottom.line conditionals consistency pass
4 Months Ago
Merge from Piano_AnimFix
4 Months Ago
Merge from apartment_complex_monument (swing jumping)
4 Months Ago
Merge from swing_launch
4 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
4 Months Ago
Merge from main
4 Months Ago
Merge from scene_check_tool
4 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
4 Months Ago
Removed old tools, now replaced with unified SceneChecker
4 Months Ago
Merge from main
4 Months Ago
Fixed some water catcher panel help issues
4 Months Ago
S2P sphere tank + HLOD
4 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
4 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
4 Months Ago
Merge from shadow_caching_tooltip_fix
4 Months Ago
Merge from shadow_caching_framerate_fix
4 Months Ago
Merge from shadow_caching_ambientlightlod_fix
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Merge from apt_cctv_culling
4 Months Ago
Merge from fix_trap_displacement
4 Months Ago
Merge from fix_buffer_upload_mode
4 Months Ago
Merge from fix_demo_culling
4 Months Ago
Removed console input field character limit
4 Months Ago
merge from console_inputlimit_fix
4 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
4 Months Ago
merge from jumpsuit_occupation_under_fix
Rin
4 Months Ago
merge from abyss_hazmat_helmet_view_fix
Rin
4 Months Ago
merge from clantable_snapping
Rin
4 Months Ago
merge from vm_stack_size_fix
4 Months Ago
Spotlight LOD fix
4 Months Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
4 Months Ago
Ensure pool ui closes in demos (when not in first person)
4 Months Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
4 Months Ago
merge from main
4 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Months Ago
New powerline effects turn on/off with powergrid
4 Months Ago
merge from ui_disconnect_cleanup
4 Months Ago
Fixed nameplates and pie menu not being cleared on disconnect
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Manifest
4 Months Ago
merge from charm_craft_fix
4 Months Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
4 Months Ago
Merge from main
4 Months Ago
Adjusted rock_formation_d some more to avoid gaps
4 Months Ago
Whitebox progress
4 Months Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)
4 Months Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments