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134,077 Commits over 4,444 Days - 1.26cph!

7 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
7 Months Ago
merge from boat_building
7 Months Ago
merge from naval_update
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
7 Months Ago
Updating v4 sitting anims
7 Months Ago
easel gibs and collision
7 Months Ago
Added ambience beds to the casino area on the floating cities
7 Months Ago
Reposed Chicken/Horse costume
7 Months Ago
merge from TRsign
7 Months Ago
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7 Months Ago
TR neon sign polish.
7 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
7 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
7 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
7 Months Ago
set up ammo counter UI to work with viewmodel renderer
7 Months Ago
merge from space_station_building_skin
7 Months Ago
Viewmodel prefab changes for ammo display
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Compile fix
7 Months Ago
texture updates and buildingskin save files for easier testing
7 Months Ago
removed float on prison barge
7 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
7 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
fixed wrong name again
7 Months Ago
Added deep sea exit icon
7 Months Ago
merge from twitch_rivals_2025
7 Months Ago
Fixed deep sea billboards leaking after a server restart
7 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
7 Months Ago
Naval scientist suit .item setup
7 Months Ago
Code support for burst mode and low ammo indicators
7 Months Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
7 Months Ago
Deep sea portal debug command fix number 74
7 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
7 Months Ago
Paintball Gun - Texture update
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
Merge of PT collision fix
7 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
7 Months Ago
Test list including all the space station test cases
7 Months Ago
Updating large sail rig with fixed vertex painted mesh
7 Months Ago
PT Colliison fix
7 Months Ago
merge from boat_building
7 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
7 Months Ago
updated textures
7 Months Ago
merge from server_part_caching2
7 Months Ago
removed wind effect from single vert on sails hand crank
7 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
7 Months Ago
merge from main