reporust_rebootcancel

140,497 Commits over 4,536 Days - 1.29cph!

Rin
32 Days Ago
merge from sculptures
Rin
32 Days Ago
merge from game_room_dlc
32 Days Ago
Fixed a floating wire in power plant Powerplant S2P
32 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
32 Days Ago
prevernt breaking down stone sculpture
32 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
32 Days Ago
Merge from main
32 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
32 Days Ago
merge from storepage_aug26
32 Days Ago
Bar game branding power of two
32 Days Ago
Bar games store page media
32 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
32 Days Ago
merge from storepage_aug26 (stone sculpture page done)
32 Days Ago
Video fix
32 Days Ago
Updating uzi rig with new model and adding world model rig
32 Days Ago
Gave sculptures bullet penetration again, but on the right branch
32 Days Ago
merge from main
32 Days Ago
Stone sculpture media video
32 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
32 Days Ago
bar games pack square images, still waiting on thumbnail
32 Days Ago
Merge from main
32 Days Ago
Merge from terrain_hole_mask_res_fix
32 Days Ago
Fix terrain hole mask with resolution scaling changes
32 Days Ago
merge from PlayerMaintainedMonuments
32 Days Ago
Fix splash-2 sound definition error S2P Dome
32 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
32 Days Ago
Merge from pooltable_dismount_kill_fix
32 Days Ago
Added some instructions to pool
32 Days Ago
FInal new darts ui fixes
32 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
32 Days Ago
Update default nexus endpoint
32 Days Ago
add dolly preview window in the dolly editor
32 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
32 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
32 Days Ago
Can connect wires to the new powerline IO even without building privilege
32 Days Ago
Add vertical scrolling to the timeline
32 Days Ago
set up events to hide flare when thrown in 3p
32 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
32 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
32 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
32 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
32 Days Ago
merge from main
32 Days Ago
merge from fix_reload_anim
32 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
32 Days Ago
merge from sculpt_admingui_fix
32 Days Ago
Merge: from main
32 Days Ago
Basic spline setup for new stations
32 Days Ago
Apply roll when switching from dolly view to editor
32 Days Ago
Fix dof not showing up hi-res screenshots.
32 Days Ago
Fix sandbox clone NRE