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129,987 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Initial single plant pot setup
10 Months Ago
Tech tree updates
10 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
10 Months Ago
merge from main
10 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
10 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
10 Months Ago
renamed unclear player ragdoll param force->velocityOverride
10 Months Ago
Setup spine movement
10 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
10 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
10 Months Ago
Made the deferred decals work with the new environment volume system
10 Months Ago
Cherry picking 111833
10 Months Ago
Merge main into spatially_aware_env_volumes
10 Months Ago
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10 Months Ago
Fixed bottom siege tower drawbridge not having sound
10 Months Ago
Capture shadow mode setting
10 Months Ago
Minicrossbow ClientInit NRE fix
10 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
10 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
10 Months Ago
Console autocomplete now works for commands prefixed with "sv"
10 Months Ago
Single plant pot lods and materials have yet to setup scripts
10 Months Ago
reset saddle eye easing values when mount state changes
10 Months Ago
Revert Playground scene, added Playground_Horses
10 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
10 Months Ago
Texture update for ballista
10 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
10 Months Ago
added printbinds command to print all your binds to the console
10 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
10 Months Ago
Scene terrain order change
10 Months Ago
Switch land or swim attack depending on context
10 Months Ago
Merge from creative_holdToPlaceDuration_bypass
10 Months Ago
Merge from main, rebuild F1 item button after conflicts.
10 Months Ago
Add placeholder audio
10 Months Ago
Fixed Medieval barricade researchable
10 Months Ago
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
10 Months Ago
Setup the new world models for all cooling and warming tea items
10 Months Ago
Merge from temperature_teas
10 Months Ago
Creative mode freeplacement bypasses holdToPlaceDuration
10 Months Ago
Merge from primitive
10 Months Ago
Scene backup
10 Months Ago
added mipmaps to the knightarmour icons
10 Months Ago
More debugBoatIssue info
10 Months Ago
Impact prefabs.
10 Months Ago
Fixed being able to research items that aren't craftable in the current era
10 Months Ago
Possible fix for non era items appearing in vending machine map markers
10 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
10 Months Ago
Merge from main
10 Months Ago
Add angle based dither fade for stationary multi-card billboards
10 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
10 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt