reporust_rebootcancel

130,017 Commits over 4,140 Days - 1.31cph!

11 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
11 Months Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
11 Months Ago
merge from world_update_2
11 Months Ago
merge from frontier_hatchet
11 Months Ago
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11 Months Ago
merge from BlunderBuster
11 Months Ago
merge from world_update_2/Halloween_2024
11 Months Ago
Merge from divesite-foliage-displace
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Merge from world_update_2
11 Months Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
11 Months Ago
world_update_2 -> radioactive_water
11 Months Ago
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11 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
11 Months Ago
Merge from manpad_fix
11 Months Ago
Fixed custom vertex streams on manpad fx
11 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
11 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
11 Months Ago
manifest
11 Months Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change
11 Months Ago
Optim: Reduce allocations when running reloading logic on the server - Added non-allocating singular IAmmoContainer.FindX methods We've got a bunch of places where we are only interested in result but try to gather all. Tests: Built all modes in editor. In local session, shot a couple mags with different ammo types. Explicitly switched ammo type via radial menu, and implicitly via reload-on-empty.
11 Months Ago
painted black on ocean and ocean side topos of oasises fixed ocasis_c biome texture not containing data
11 Months Ago
wip temporary, no-pickup world items
11 Months Ago
store view frontiers
11 Months Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
11 Months Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
11 Months Ago
Compute anim hashes to not reimport them when they didn't change
11 Months Ago
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Dart tweaks
11 Months Ago
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Wider terrain blend map for swamp_b
11 Months Ago
S2P stables_b to fix missing HLOD on monument scene version
11 Months Ago
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11 Months Ago
Merge: from main Tests: built all modes in editor
11 Months Ago
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Texture changes, redid the leather because I wasn't happy with it.
11 Months Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
11 Months Ago
merge from world_update_2
11 Months Ago
updated manifest (dpv was lost in the merge)
11 Months Ago
Fix wolves that are stuck spamming pathfinding and traces
11 Months Ago
Merge from main
11 Months Ago
Merge from dartmod
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
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