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129,984 Commits over 4,140 Days - 1.31cph!

12 Months Ago
Change output folder structure per Lewis' request
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Test scene
12 Months Ago
Merge from main. Reset this week's skin items scene materials to default.
12 Months Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
12 Months Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
12 Months Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
12 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
12 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
12 Months Ago
merge from ArmouredCockpitColliders
12 Months Ago
merge from CarLockLightFix
12 Months Ago
merge from spraycan_industrial_door_fix
12 Months Ago
merge from blockedby_toast_leakfix
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Removed all collision again from the deployable computer station chair
12 Months Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
12 Months Ago
Fix not being able to reskin industrial door with spraycan
12 Months Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
12 Months Ago
Fixed client compile
12 Months Ago
Cine variant for procmap spawn prefab
12 Months Ago
Merge main -> SpawnMargins
12 Months Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
12 Months Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
12 Months Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
12 Months Ago
merge from wallpaper
12 Months Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
12 Months Ago
merge from digitalclock
12 Months Ago
merge from wallpaper - nre fix
12 Months Ago
merge from helicopter_orbitstate_nre
12 Months Ago
merge from gco
12 Months Ago
merge from workshopeditor_improvements
12 Months Ago
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12 Months Ago
merge from pingwarning_fix
12 Months Ago
Fixed loading screen ping warning formatting
12 Months Ago
Made it not loop indefinitely.
12 Months Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
12 Months Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
12 Months Ago
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
12 Months Ago
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12 Months Ago
Update: Switch to Dynamic measurements for Pool perf tests - Also moved the tests into it's own nested class since there'll be more in the future. Surprised this is not default behavior, but ah well. It does run less measurements, so it avoids random spikes. Tests: ran the pool perf tests, results line up with previous
12 Months Ago
Skin bundle update
12 Months Ago
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