reporust_rebootcancel

126,681 Commits over 4,109 Days - 1.28cph!

1 Year Ago
merge from main
1 Year Ago
merge from io_budget_health
1 Year Ago
merge from skinning_knife_fix
1 Year Ago
merge from RagdollEyes
1 Year Ago
merge from RagdollEyeClipFix
1 Year Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
1 Year Ago
Fix leaking entity list in UpdateNearbyTurrets
1 Year Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
1 Year Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
1 Year Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
1 Year Ago
Use PositionTickFixedTime for TimeExplosive position sync
1 Year Ago
Merge main -> GrenadeThrowFix
1 Year Ago
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1 Year Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
1 Year Ago
Make the item description scrollable if it's too long for the text box
1 Year Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
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1 Year Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
1 Year Ago
Fixed ragdoll eye postion
1 Year Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
1 Year Ago
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Include additional performance info about GPUs
1 Year Ago
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1 Year Ago
small attack heli reload sound tweaks
1 Year Ago
Orchid material wind changes
1 Year Ago
merge from main
1 Year Ago
updated ak entity, selected bone masks for w_ak anims
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
1 Year Ago
fixed scenes where forkilift material had overrides
1 Year Ago
forklift textures polish removed old material variations
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from cake10_update
1 Year Ago
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1 Year Ago
Reduced variants on Cliff, Foliage and Decal shaders
1 Year Ago
Halved variants in Rust/Standard Blend Layer shader pair
1 Year Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
1 Year Ago
Halved variants in Rust/Standard Wind shader pair
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge main -> CorpseRagdollParentingFix
1 Year Ago
merge from CorpseRagdollParentingFix/LessSinkableBoats
1 Year Ago
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1 Year Ago
Improvements
1 Year Ago
Improved server-side ragdoll buoyancy. No longer floats mostly under the water, butt-upward, like the client-side ragdolls do