193,252 Commits over 4,049 Days - 1.99cph!

13 Days Ago
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
13 Days Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
13 Days Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
13 Days Ago
vine_renderer_descent_fix -> jungle_update
13 Days Ago
Fix vine visual not resetting properly after descent
13 Days Ago
Setup obsidian knife for weapon racks.
13 Days Ago
Adjusted kapok lods
13 Days Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
13 Days Ago
rebuilt manifest just incase
13 Days Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
13 Days Ago
vine_visuals_line_up_fix -> jungle_update
13 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
13 Days Ago
jungle_update -> Aux3
13 Days Ago
vine_visuals_render_fix -> jungle_update
13 Days Ago
Possible fix for vines not rendering until within interact range
13 Days Ago
Setup death info
13 Days Ago
fixed gloves clipping with clothing
13 Days Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
13 Days Ago
merge from cocoknight_armour gloves conditionals
13 Days Ago
fixed missing hands on cocoknight gloves
13 Days Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
13 Days Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
13 Days Ago
Added conditional mesh component to arms armor
13 Days Ago
Try to orient the starting trail towards the player
13 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
13 Days Ago
merge from wood armour gloves
13 Days Ago
Fixed an issue with exporting default normal maps from the rust workshop
13 Days Ago
turned srgb off cocoknight ao
13 Days Ago
Merge from jungle_update
13 Days Ago
Fixed a potential scale issue
13 Days Ago
merge from cocoknight branch
13 Days Ago
added floor half shelves and shallow wall shelf prefab placeholders
13 Days Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
13 Days Ago
Clean up some invokes
13 Days Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
13 Days Ago
Fixed Snake Venom worldmodel collider
13 Days Ago
Merge from jungle_update
13 Days Ago
merge from jungle_update - inital DLC item
13 Days Ago
Bump all dart velocities after feedback I nerfed them too hard
13 Days Ago
merge from jungle_update
13 Days Ago
merge from jungle_dlc (items still WIP)
13 Days Ago
merge from jungle
13 Days Ago
Merge from jungle_update
13 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
13 Days Ago
More blowpipe vm tweaks
14 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
14 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
14 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
14 Days Ago
compile error
14 Days Ago
Merge from jungle_update