137,542 Commits over 4,324 Days - 1.33cph!

Just Now
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
3 Minutes Ago
Merge from shadow_presets
6 Minutes Ago
merge from health_display_immoirtal_check
6 Minutes Ago
Merge from main
6 Minutes Ago
switch to dumber immortality check to fix compile issues
8 Minutes Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
12 Minutes Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
14 Minutes Ago
Fix compile error on client
16 Minutes Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
19 Minutes Ago
Merge from give_scientists_real_weapon_entities
33 Minutes Ago
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
35 Minutes Ago
merge from boat_sails_fixes
37 Minutes Ago
Fixed a compile error after the merge from main
38 Minutes Ago
merge from health_display_immoirtal_check -> main
40 Minutes Ago
Added immortal check before showing health info of entities
55 Minutes Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
59 Minutes Ago
Merge from main
1 Hour Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
1 Hour Ago
Golf test course (+ mediascenes folder)
1 Hour Ago
fix after merge
1 Hour Ago
Removed shader debug symbols from various shaders that had them left on
1 Hour Ago
Delete component used for lightweight non-entity weapons + codegen
1 Hour Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
1 Hour Ago
Merge from shader_variant_cleanup
1 Hour Ago
Merge from main
1 Hour Ago
Updated Salvaged Axe LOD 3 to be even lower
1 Hour Ago
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2 Hours Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Hours Ago
merge from fix_submerged_states
2 Hours Ago
merge from deep_sea_network_range
2 Hours Ago
String lights line renderer now use local space positions, deployable on boats
2 Hours Ago
Updated LOD 3 on Salvaged Axe World Model
3 Hours Ago
Fix reload sounds not playing (does not support swapping weapons for now)
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
3 Hours Ago
Flagged more prefabs to be deployable on boats
3 Hours Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
3 Hours Ago
merge from main ( kept destination viewmodel prefab conflict changes)
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
3 Hours Ago
merge from painting_autosave_timer -> painting_qol_fixes
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Disabled IO snapping on boat for now, it doesn't work well
4 Hours Ago
codegen