140,197 Commits over 4,352 Days - 1.34cph!

3 Minutes Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
10 Minutes Ago
FIx compile error, further api unification
13 Minutes Ago
apartment wood stove update
23 Minutes Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
25 Minutes Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
28 Minutes Ago
fixed 3p salvaged axe offset
38 Minutes Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
38 Minutes Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
50 Minutes Ago
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51 Minutes Ago
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55 Minutes Ago
Assigned correct climb anims and polish pass
57 Minutes Ago
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58 Minutes Ago
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1 Hour Ago
Merge from esp_voip_indicator
1 Hour Ago
Updating bunny suit with new skeleton
1 Hour Ago
Merge from main
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Fixed rich text in search bars again
1 Hour Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
1 Hour Ago
sofa updates
1 Hour Ago
fix BC serialization issue
1 Hour Ago
Fixed tabs allowed in demo not showing in demo
1 Hour Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
1 Hour Ago
Reordered the tabs to match the old f1 menu
1 Hour Ago
apartment spotlight col
1 Hour Ago
merged /main/rust_relay_server -> /main
1 Hour Ago
CodeGenned
1 Hour Ago
apartment spotlight
1 Hour Ago
Paintball Overalls repose/prefab update
1 Hour Ago
Made the dev tools UI less terrible at low resolution
1 Hour Ago
Beanbag sitting pose update
1 Hour Ago
Merge from main
1 Hour Ago
merged main -> rust_relay_server
2 Hours Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
2 Hours Ago
Debug.Log changes
2 Hours Ago
brought back tuple param for UploadStringPoolToRelayAsync lol
2 Hours Ago
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
2 Hours Ago
Only allow one of each upgrade
2 Hours Ago
Reduced timeout on HttpClient, added enabled checking to upload paths
3 Hours Ago
easter sitem descriptions
3 Hours Ago
Clap, hurry and ok gesture updated
3 Hours Ago
don't failover on map upload fail
3 Hours Ago
tweaked big button diffuse
3 Hours Ago
Added failover, various optimizations
3 Hours Ago
descriptions for easter wallpapers
3 Hours Ago
first wallpaper description
3 Hours Ago
merge from main
4 Hours Ago
merge from techtree_multi_unlock
4 Hours Ago
merge from main
4 Hours Ago
Can't cycle through hidden tabs