141,023 Commits over 4,352 Days - 1.35cph!

Just Now
merge from waterwheel_deployable
5 Minutes Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
5 Minutes Ago
Add mortar3 (cannon based mortar)
5 Minutes Ago
Add to manifest
10 Minutes Ago
add convar for wheel budgeted work queue ms
18 Minutes Ago
fix particle playing out of water, fix guide size
36 Minutes Ago
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44 Minutes Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
45 Minutes Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
48 Minutes Ago
merge from main
53 Minutes Ago
merge from overfishing
60 Minutes Ago
merge rust_relay_server -> main
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
1 Hour Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
1 Hour Ago
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Added 3p horseback turning anims and hooked up in player animator
1 Hour Ago
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
1 Hour Ago
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Apartment complex b / wrapped up LOD0 geo and rooftops
1 Hour Ago
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Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
1 Hour Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
1 Hour Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
2 Hours Ago
merge from automated_testing
2 Hours Ago
Updated all the convarscope calls in tests to use the new notation
2 Hours Ago
Simplified ConVarScope calls
2 Hours Ago
Merge from main
2 Hours Ago
paintable signs added to kiosks
3 Hours Ago
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kiosk signs paintable
4 Hours Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
4 Hours Ago
Merge from Main
4 Hours Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
5 Hours Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
5 Hours Ago
Removed obsolete test on TestSolarPanel Test list
5 Hours Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
5 Hours Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
5 Hours Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
6 Hours Ago
removing art folder that should not ship with game
6 Hours Ago
textures/generic/ folder ok
6 Hours Ago
And RidableHorse ofc
6 Hours Ago
Some style tweaks on loadouts and copy pastes tabs