130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                ▌▌▆▆▍▇█ ▅▇▅ ▋▆▅▌█▌▆▊▉ ▌▉▄▄▌ ▌▋▆▍▇ ▍▇ ▋▋▋█▍ ▊▍▌▉▅█▊ ▋▉ ▊▌▋▍ ▇▅▊'▊ ▋▉ ▋▋▇▇ ▆▅ █▌▇ ▌▄▉███▅
                
                
                
                
             
         
        
            
            
            
                
                ▆▉▉▄▉ ▉▍▊▆ ▌▄▉█▇▋▆_▌▍▉▉█▌▌▉
                
                
                
                
             
         
        
            
            
            
                
                 merge from coffin_storageadaptor_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from waterpurifier_guidemesh_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_recycler_resource_remainder
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from item_pickup_condense
                
                
                
                
             
         
        
            
            
            
                
                 merge from shelves_barrel_placement_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from icethrone_collision_fix
                
                
                
                
             
         
        
        
            
            
            
                
                materials prep on masterhouse
                
                
                
                
             
         
        
            
            
            
                
                Legacy bow vm camera anim (copied from hunting bow)
                
                
                
                
             
         
        
        
            
            
            
                
                Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
                
                
                
                
             
         
        
        
            
            
            
                
                Possible fix for team member UI displaying incorrect values when spectating
                
                
                
                
             
         
        
            
            
            
                
                Fixed poker tester GUI layout errors when no game is in progress
                
                
                
                
             
         
        
            
            
            
                
                Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind
The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map
Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms)
Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open)
Add a Poolable component to the ShopMarker and Shop marker cluster
Fix the client side vending machine data not getting returned to the pool when a marker is populated
Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed
Final result: 6.56ms and 35.2kb of GC
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (right branch this time, lots of conflicts)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls
- Replaces the previous system for helicopters vs. dropped items
                
                
                
                
             
         
        
            
            
            
                
                Make the paths a little more transparent
                
                
                
                
             
         
        
            
            
            
                
                Nexus ferry path stub, wont implement for this update
                
                
                
                
             
         
        
            
            
            
                
                Refactor to support including more ocean paths
Added support for showing harbor approaches
                
                
                
                
             
         
        
        
            
            
            
                
                Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
                
                
                
                
             
         
        
        
            
            
            
                
                Added more TreeLOD tests for bushes
                
                
                
                
             
         
        
        
            
            
            
                
                Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
                
                
                
                
             
         
        
            
            
            
                
                Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
                
                
                
                
             
         
        
        
            
            
            
                
                Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments
Add `barricades_decay_override` convar to set forced decay time of barricades
                
                
                
                
             
         
        
            
            
            
                
                Cliff progress
Greyboxed coastal cliffs 
Prototyped a walkable sloped path that will allow steep cliffs to be climbed
More work on the hill cliffs
Greyboxed coastal rocks and did first placement pass
Deleted obsolote files
                
                
                
                
             
         
        
            
            
            
                
                ▊▌▌▆▅▌▌▉▄▉ ▉▋▉▌▍ ▍▋▅▉▌▊▊▇▊▉█▋
                
                
                
                
             
         
        
            
            
            
                
                Overheating now causes food and hunger penalty instead of health loss
                
                
                
                
             
         
        
        
            
            
            
                
                Default to sending replicated convar to server instead of telling me I can't run it clientside
                
                
                
                
             
         
        
            
            
            
                
                Add replicated convars to scale player movement speed clientside
- movement_speed
- sprint_speed
- jump_height
- fall_damage_threshold
                
                
                
                
             
         
        
            
            
            
                
                Remaining spawnicons for HL2 props shipped with the game
HL2:Episode 1 spawnicons
FIxed Spawnicon Editor move speed not loading on open
EP2 Spawnicons
Updated spawnlists to include All HL2 base props shipped with the game
This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
                
                
                
                
             
         
        
            
            
            
                
                Ensure scientists won't be targetted by heli
                
                
                
                
             
         
        
        
            
            
            
                
                Rigidbody and speed information now applied to wheels on the clientside
                
                
                
                
             
         
        
            
            
            
                
                - ▌▄▋█▆█▍▄ █▋▍▉▊▅▌▌▆, ▄▅▌▌█▅▅▆▅ ▉█▍ ▅▌▉▇ ▉▋▅▋ ▍ ▋▉▊▄ ▇▋▅▅▍▇ ▇▋▍▍
- ▋▋▌▇▌▊ ▆▅▌▉▄▇▍█▆▅ ▇▊▅▇▆ ▊▅▌ ▅▇▍▄▅▆▄ ▆▅▌▌▉▊▇▆ ▅▋▊▊ ▄▄▍▌▋ ▌▋▍ ▊▊▊▊▄▊▄▆█/▊▅▍▊█▋ ▅▄▊▋
- ▉▄▇ ▍▉▊▍▄▌▅▉▆ ▅█▆█▊▉▅▋ ▍▉▅▌ ▉▉ ▊▄ ▊▆▋▌▅▅ ▆▍▆
- ▊▄▄▅▉▆▄▍▇▍ ▉▇▄▅▊▌ ▌▌▍▌▉ █▍ ▍▍█ ▉▇▊▅▄ ▅▇ ▅▍▉▅▊█ ▇▄▌▅▊▅ ▊▉▅▅▍▆▇▆▄▋▅ ▄▄ ▅▄ ▊ ▋▆▆▍▇ ▄▍▅▄
                
                
                
                
             
         
        
            
            
            
                
                Allow grenades & explosives to be modded