131,632 Commits over 4,232 Days - 1.30cph!

Today
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Today
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Today
Allow tugboat in deep sea
Today
Simple sight update, Icon, textures, prefab and materials.
Today
merge from naval_update
Today
Make sure to clear the deep sea billboard list after killing them
Today
Merge from parent
Today
Fixed typo on boat building privilege
Today
Quick refactor/cleanup
Today
Fixed mesh islands not quite blending the same way as their proper terrain parents.
Today
space station building skin models and gibs files
Today
Merge from parent
Today
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
Today
Remove some dead code
Today
added ambience list and defenirion for PTBoat Stings
Today
Bunny ears repose re-commit
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
subtract 137213
Today
Paintball Gun - update model and bake with fixes
Minor fix on heavy scientist hand
Today
added creak audio stings to the PTBoat ambience
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
Today
Bunny Ears repose
Disabled wind on tarp_static_blue material
Nomad Suit repose/lods
Today
Tiger mask repose
Today
DragonMask repose
Today
added an icon to boat ladder
Today
Oxmask repose
Today
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Today
Merge from largevehicle_groundwatch
Today
Merge from parent
Today
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
Today
Remove leftover debug message from ElectricWindmill
Today
Remove leftover debug message from ElectricWindmill
Today
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
Today
merge from main/naval_update/boat_plank_sounds
Today
merge from main/naval_update/boat_wheel_sounds
Today
sounds for most of the modular boats and related deployables (few bits still WIP)
Today
Triangle fan cells wip
Today
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Today
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
scientist_boat_ai -> naval_update
Fix muzzle flash not spawning at the right location for the right pt boat turret
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fixes
Yesterday
Added "Super Chiby" font for balloons, fix references on prefabs
Yesterday
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
Yesterday
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.