141,348 Commits over 4,352 Days - 1.35cph!

Today
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Today
edited holster/baclpack positions on salvaged axe entity
Today
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Today
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
Today
Improve fillmounts command - works correctly with horses, prints better feedback
Today
tier 1 workbench empty version
Merge from 3p_spectator_improvements
Today
merge from workbench automated_tests
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
Today
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
Merge from main
Today
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
Today
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)
Today
merge from main
Today
Merge from main
Today
added sofas to prop team prefab and wood shutters greybox
Today
KickHazmat skinning update
Today
3p sitting anims and clips updated
Today
Aded headbob to waterwheel
Today
Merge from main
Today
merge from main
Today
prefabs/Food/ ok prefabs/Instruments/ ok prefabs/IO/ ok prefabs/Locks/ ok prefabs/Misc/ ok
Today
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Today
Add padding to int params
Today
Fix draw distance max cell calculation and snap to furthest lod
Today
Fixed grenade anim override not using throw animations
Today
Fixed holster info bone name not working if supplied bone was spine4
Today
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead) Exposed as an accessor for now, not in the inspector Fixed submarine passenger seat spinning Fixed snowmobile passenger seats, had to mark sit pose animations as loops Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Today
Don't show parachute canopy on legs renderers
Today
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Today
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Today
prefabs/Deployable ok
Today
kiosk placement changes and kiosk b fixes
Yesterday
Industrial Autoturret - Updated model, updated with placeholder textures
Yesterday
Split off interiors of rentable shop D and F
Yesterday
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Yesterday
Bowless Crossbow - texture update
Yesterday
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Yesterday
protection update from feedback
Yesterday
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Yesterday
actual fix fire damage, ty aron
Yesterday
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Yesterday
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Yesterday
merge from waterwheel_deployable
Yesterday
Small Backpack clearance update