201,593 Commits over 4,171 Days - 2.01cph!

2 Days Ago
Crowdin upload
2 Days Ago
Reorganized the loc menu items
2 Days Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
2 Days Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
2 Days Ago
Update: ran Generate Code Tests: none, trivial change
2 Days Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
2 Days Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
2 Days Ago
Merge: from main
Rin
2 Days Ago
Rail progress
Rin
2 Days Ago
Added biomes Added vine trees
Rin
2 Days Ago
Updated splat
Rin
2 Days Ago
Moved main camera
3 Days Ago
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3 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
3 Days Ago
Fixed hole in HeightTexture Changed some text colour
3 Days Ago
Crowdin download within unity, wip
3 Days Ago
merge from skinviewer_woodendoubledoor_fix
3 Days Ago
Fixed wrong material on skin viewer's wooden double door handles
3 Days Ago
3 Days Ago
3 Days Ago
Fixed store new items sequence only showing one featured items
3 Days Ago
merge from store_newitems_fix
3 Days Ago
merge from glowdetection_tool_fix
3 Days Ago
Fixed skin glow tester not keeping previous weeks results
3 Days Ago
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3 Days Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
3 Days Ago
Figure out why blocks don't want to connect to their opposite side
3 Days Ago
merge from main
3 Days Ago
Fixed phrase contexts update catching RustText set to localized false
3 Days Ago
Updated phrase finder window
3 Days Ago
Fixed phrases using the same key and english being ignored by the phrase update
3 Days Ago
Fixed bbq loot panel title
3 Days Ago
Connect together faces when entity links update
3 Days Ago
Fix debug points for walls
3 Days Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
3 Days Ago
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3 Days Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
3 Days Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
3 Days Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
3 Days Ago
Add debug points to faces so we can ddraw better visualizations for the faces
3 Days Ago
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
3 Days Ago
Make logging "a little clearer"
3 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
3 Days Ago
Linearise colour values before storing them in the instance data buffer
3 Days Ago
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3 Days Ago
Some fixes for the phrase contexts update, it wasn't catching everything