132,571 Commits over 4,232 Days - 1.31cph!
easier traversal on stairs in WTP
glass surface type > glass small on security towers
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons
Fixed a hole gap in Miltun entrance
Adjusted sail transmission colour
Boatbuilding station, cannonball and boat planner pass
boat building deployables gameplay pass - WIP
fixed early culling barricades at trainyard
cargoship LOD3 glass is see through now
killed wind height bend factors on snowy overgrowth - makes dancing bushes
fixed moved AC tubes in cave_large_sewers
wind amplitude from arid/temperate applied to tundra grasses
removed renderer batch selectively on floating junkpiles crates
▅▋▉█▄: ▋▇█ ▌▄▉ ▅▆▌▅ ▊▌▍▇▊▆▆█ ██▉▋▇▄▋▇▉█ ▊▊ ▊▅▍▋▄▊▆█
Fix NRE when Indirect Instancing is disabled
auto updated mats and metas from old versions of editor
Include light colour term in thin transmission mode
turret_fixes -> naval_update
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
▋█▍ ▉▍▍▇█▉█▇ ▅▌█▉█▆▋▌▊▌ ▌▇▅▋▄▇▅▄▆▋▋▆ ▆▇▌▆▋ ▊▌▌▆▅▇▉ ▋▋ ▅▅▆▌█▌▇
Fix Indirect Instancing accidentally being enabled by default
Resort 50 cal left after the merge
Convert confetti cannon to meshlod
Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
naval_update -> turret_fixes
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
Try out seat relative position re-sync update
Merge from boat_building/effects
Bring down reload to like 14.7
Adjust angle for better triangle fit
Start/stop the particles instead of enabling/disabling
Reorient seat in the turret
Better eye pos
merge from main/naval_update/modular_boat_sounds
Reorient seat in gun space
merge from main/naval_update
- Only update server seat if no client auth
minor steering wheel sound tweaks
- Remove debug logs
- Remove ddraw
- Fix rear turret (that was a pain)
- Fix front turret screenshake going crazy
Cache blockages in all directions, saves a bunch of time for fx management
Remove wake from parent boat
Add wake to child blocks
Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity
Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
- Fix AI beig a bit awkward with the new aiming system
- Send snapshots in the right space
- Don't use the interpolator when reconcilling
- Fix incorrect forward directions after changing those space transforms
- Missed HasAuthority check
play a sound when finishing building from the steering wheel
modular boat engine reverse sound
- Fix client trying to override the reoncilliation when reloading