144,182 Commits over 4,413 Days - 1.36cph!

5 Hours Ago
merge from misc_vendingui_fixes
5 Hours Ago
merge from mortar_prototype
5 Hours Ago
merge from deployable_snapping_fix_3
5 Hours Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
5 Hours Ago
merge from empty_country_list_fix
5 Hours Ago
merge from defaultsortingorder_update
5 Hours Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
6 Hours Ago
Merge from /indirect_instancing
6 Hours Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
6 Hours Ago
Remove now obsolete IGraphicsBuffer wrapper
6 Hours Ago
Use newer GraphicsBuffer instead of ComputeBuffer
6 Hours Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
Today
More lighting
Today
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Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
Today
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
Today
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Codegen
Today
Mortar animations on the v4 rig
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exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
Today
Restoring this branch from yesterday I had to delete (sorry)
bot
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Subtracting 150318
Today
Fixed an issue with flickering point lights caused by them having different shadow biases
Today
Subtracting 150367
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Subtracting 150376
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Subtracting 150380
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Subtracting 150385
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Subtracting 150388
Today
blowpipe charm position tweak
Today
Merge from terrain_lowering_nms_large_cave
Today
Restoring a bunch of commits from yesterday I had to delete (sorry)
Today
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merge from main
Today
Subtracting 150838 (reapplying new navmesh)
Today
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Merge from terrain_lowering_nms_large_cave (reapply)
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
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Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
Today
Subtract 150311
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Test branch Start from cs 10513 and merge in 150311
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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Merge from terrain_lowering_nms_large_cave
Today
Re-bake missile silo heightmap to workaround AddToHeightMap issue
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)