128,919 Commits over 4,201 Days - 1.28cph!

5 Hours Ago
Casino big wheel room
5 Hours Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
5 Hours Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
5 Hours Ago
merge from directional_drag
5 Hours Ago
floating city 4 latest
5 Hours Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
5 Hours Ago
merge from boatspawner_nudge_fix
5 Hours Ago
Removed empty RealmedRemove component from hull_square
5 Hours Ago
Possible fix for the nudge fix not working
6 Hours Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
6 Hours Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
6 Hours Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
6 Hours Ago
Fix monster mesh rendering issue
Today
Anchor collision primitives setup. Tweaks to volumes.
Today
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
Today
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
Today
Updating medical syringe refresh rig fbx
Today
Disable the large vehicle colliders around BBS netting
Today
Adding viwmodel rig for binocular refresh
Today
merge from naval_update
Today
▅▋▊▅ ▆▌█▋▍▍ ▄▋▌ █▄▉▊▉▄▋▄▌▇▄ ▄▅▇▋
Today
S2P on FCs after farm changes
Today
Added a few more chainlink fences around the farm
Today
merge from Project_Hammer
Today
merge from boat_building
Today
Merge from texture_streaming_delay_fix
Today
Scale foliage based on distance density falloff to reduce visible pop in
Today
Compile fixes
Today
Merge from floating_cities
Today
Cleaned up some LODGroups from various floating city bits
Today
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
Today
Merge from parent
Today
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
Today
Merge from small_ramp
Today
Only allow interaction when looking at the base of the bridge
Today
Merge from naval_update
Today
Fixes
Today
Last island.
Today
merge from Halloween_25_Update/PH/storepage
Today
Updated krieg backpack store media
Today
Merge from main
Today
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
Today
Make fold out colliders convex, general prefab setup
Today
Fixed button text that broke after merge
Setup 3rd person reload effects on turrets
Today
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
Today
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
Today
Merge from parent
Today
Merge from main (stomp oilrig_1 prefab, will need a S2P)