132,132 Commits over 4,232 Days - 1.30cph!

pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
Today
Coconut localization.
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Much better fov punch system - ditch the spring
Yesterday
Coconut texture saturation tweak.
Yesterday
Coconut setup
Yesterday
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
Yesterday
- More merge conflicts - Increased FOV punch
Yesterday
Deep sea portal partial (again)
Yesterday
Allow indirect_instancing.debug to be toggled at runtime
Yesterday
50cal_Animations -> pt_boat_turrets
Yesterday
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Yesterday
merge from naval_update
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fix
Yesterday
naval_update -> scientist_boat_ai
Yesterday
pt_boat_turrets -> naval_update
Yesterday
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Yesterday
Removed default save name from craggy
Yesterday
Revert EditorSettings
Yesterday
Fixed duplicated deep sea markers
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Yesterday
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Yesterday
Fix compile error
Yesterday
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Yesterday
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Yesterday
Reset pos/rot after load
Yesterday
Remove debug log
Yesterday
Yesterday
Yesterday
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
NRE fix for deploy checks. Deploy & edit showif implementation.
Yesterday
Compile fixes
Yesterday
- Add some smoothing to the rear turret
Yesterday
- Fix aiming smoothing of the front gun - Fix seat nre in client
Yesterday
Remove all dock & edit related code
Yesterday
Don't play the client tick if no one is home
Yesterday
Bring back lerping to 0 when you reload rather than a hard set
Yesterday
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Yesterday
Manually play the boat building station deploy effect
Yesterday
Can't deploy and edit in the deep sea
Yesterday
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
Yesterday
Can't edit boats that are moving too fast.
Yesterday
Refactor, including moving implementation from the wheel to PlayerBoat.
Yesterday
Fix null refs for deep sea island models, set them to the new chunked versions