131,738 Commits over 4,232 Days - 1.30cph!
backpack charm texture updates
Updated deep sea map marker tooltip wording
Added deepsea.setTimeToNextOpening
Lets you set the time before the next deep sea opening
Adding space station building grade
Added new skin blocks to master blocks
Space station building block prefabs setup
Init boat audio shortly after client boat is enabled so it can use cached data.
Remove some debug logs.
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Added BoatBuildingStation.Client partial, moved some code.
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IsBoatFullyContained uses cached blocks
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Created a command to fill the players inventory with random items. Its functional but still need some more work.
merge from playable_monument_scenes
birthday hat - fix / added ground light to illuminate the area when enabled by the player
merge from cannon_improvements
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
scientist_boat_ai -> naval_update
spawn setting change again
Increase LOD0 distance on steering wheel
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
Better scientist boat spawn settings
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
Fixed RHIBVisuals and RHIBScreen serialization mismatch
Fixed rhib screens not working correctly in deep sea
Reduced LOD range on RHIB screens to 25m
scientist_boat_ai -> naval_update
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
Swapped turret animations from the playables system to the regular playables animator
Ensure AI play reload and shoot animations when on the turrets
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
Merge from steering_wheels_fix
Fix shared names on blackjack machine collision, resolves warning
merge from main/naval_update/modular_boat_sounds
Dont allow ai turrets to move if ai.move is false
sound import setting tweaks
Dont move scientist boats if Ai.Move is false
Change scientist boat spawn edge margin from 300 -> 900
Early exit out our update loop if there are no connections inside a large radius
Add physics impact/lurch sounds to modular boats
Remove brute-force client side cached data update