133,986 Commits over 4,262 Days - 1.31cph!

18 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
18 Days Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
18 Days Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
18 Days Ago
Play codelock effects/sounds for steering wheel
18 Days Ago
boat steering anim update
18 Days Ago
single 50cal turret mount/dismount changes
18 Days Ago
merge from space_checking_ore_spawners -> main
18 Days Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
18 Days Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
18 Days Ago
Diving Mask repose
18 Days Ago
Space LR300 - updated worldmodel with LODs
18 Days Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
18 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
18 Days Ago
Do not save the boats spawned by ghost ship hackable crates
18 Days Ago
merge from hackablecrate_boats_fix
18 Days Ago
Variable Zoom Scope LOD0 Refresh
18 Days Ago
Added a null check in EnableScientistBrains for safety
18 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
18 Days Ago
edited vm lr300 space anims
18 Days Ago
Fixes and optimisations for can accept mission checks
18 Days Ago
ore box updated with preliminary material and baked lowpoly geo
18 Days Ago
merge from deep_sea
18 Days Ago
Cocoknight armor repose
18 Days Ago
merge from boat_building
18 Days Ago
Holding shift disables rotation snapping
18 Days Ago
exported updated lr300 3p anims
18 Days Ago
re-added decal mask 0 to space station skin
18 Days Ago
Merge from parent
18 Days Ago
merge from boat_building
18 Days Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
18 Days Ago
subtracting 137641 - got errors on play
18 Days Ago
Merge from naval_update
18 Days Ago
Spotlight to prefab.
18 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
18 Days Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
18 Days Ago
Codegen
18 Days Ago
balloon skinviewer 3d model and prefab
18 Days Ago
Various PT boat related.
18 Days Ago
Merge from boat_deployables_rotation_snap_improvements
18 Days Ago
Merge from wheel_fixes_wip
18 Days Ago
18 Days Ago
Fix waiting for reload bugs
18 Days Ago
added wallpaper icons
18 Days Ago
enabled tintbytimeofday on balloons
18 Days Ago
Changes on the trigger emitter script and change on casino area emitters
18 Days Ago
merge from main
18 Days Ago
Sunglasses Blocky reposed
18 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
18 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
18 Days Ago
Reduced boat building UI scale