193,693 Commits over 4,079 Days - 1.98cph!

25 Days Ago
fixed a missing mesh from collider script on corner_c prefab
25 Days Ago
Final polish pass on vm camera animations for the initial list of guns
25 Days Ago
Merge from snakes
25 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Merge from blowpipe
25 Days Ago
Merge from jungle_update
25 Days Ago
Merge from jungle_update
25 Days Ago
Merge from reposition
25 Days Ago
Codegen Manifest
25 Days Ago
Fixed foundation incorrect wallpaper socket name
25 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
25 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
25 Days Ago
Merge from protobuf_fixes
25 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
25 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
25 Days Ago
viewomdel and prefab update
25 Days Ago
cave scene tweaks for cave openings (overrides)
25 Days Ago
Cherrypick 119366
25 Days Ago
adjustments to some cave pieces that didn't get full coverage
25 Days Ago
Fixed max setup on new armor
25 Days Ago
Compile fix
25 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
25 Days Ago
bunkers room dressing save
25 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
25 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
25 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
25 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
25 Days Ago
▉▊▄▇▆ █▄▄█ ▅▋▇▇
25 Days Ago
Arms VM test
25 Days Ago
Experiment with simpler covers, fix compile error
25 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
25 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
25 Days Ago
Disable debug gizmo
25 Days Ago
Spawn leaf effect with correct direction
25 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
25 Days Ago
potential fix for sun passthrough in train tunnel entrance
25 Days Ago
Merge: from main Tests: none, no conflicts
25 Days Ago
Path improvement.
25 Days Ago
jungle ruins s2p
25 Days Ago
Reimplement vending machine fridge (on branch)
25 Days Ago
main -> vending_machine_fridge
25 Days Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
25 Days Ago
merge from main
25 Days Ago
▄▅▋▊ ▇▅▅▄▋ ▍▉▅▆▉▋▅▌ ▆▌▍▊▌▋▄▌ ▅▍ ▍▍██ ██▊▊
25 Days Ago
converted cave pieces - cave scenes require S2P to update
25 Days Ago
Iterating
25 Days Ago
rug_tugboat_fix -> main
25 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats