125,327 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Add line cover component
8 Months Ago
Fixed new horses not claimable at ranches
8 Months Ago
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
8 Months Ago
Catapult ammo world model prefabs
8 Months Ago
Ram lighting.
8 Months Ago
lots of siege weapn sounds (few things still WIP)
8 Months Ago
Light texture.
8 Months Ago
Headlight mats enabled+disabled.
8 Months Ago
Same fire effect rotation fix for battering ram and ballista
8 Months Ago
Tuned screenshake on fire.
8 Months Ago
Boulder impact matches target normal.
8 Months Ago
Moved to the correct folder.
8 Months Ago
Catapult fire effect rotation fix
8 Months Ago
Missing file.
8 Months Ago
Catapult fire.
8 Months Ago
In water effects and head motion Skidding effects
8 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
8 Months Ago
Boulder FX & polish.
8 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
8 Months Ago
Minor entity value changes
8 Months Ago
Worldmodel changes
8 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
8 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
8 Months Ago
Added catapult.fire command
8 Months Ago
Fixed catapult admin reload not updating the animation
8 Months Ago
Horse swimming animations, effects and audio
8 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
8 Months Ago
Ensure idle animation is set to loop time
8 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
8 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
8 Months Ago
Snake mask icon update
8 Months Ago
Boulder impacts.
8 Months Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
8 Months Ago
hooked up snake mask icon to .sitem
8 Months Ago
Burst cloth on snake mask lods
8 Months Ago
Merge from main
8 Months Ago
Updated snakemask item prefab with new icon
8 Months Ago
updated Lunar new year mask textures Added icon for mask
8 Months Ago
Snake Mask world models
8 Months Ago
updated 3p and vm minicrossbow reload anims
8 Months Ago
Marketing assets
8 Months Ago
Lunar new year mask material updated
8 Months Ago
Lunar new year mask textures updates
8 Months Ago
Snake mask model edits + hair cards
8 Months Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
8 Months Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
8 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
8 Months Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
8 Months Ago
Snake mask LODs Snake mask doesn't deform hair
8 Months Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back