242,967 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Add global:: to generated code for attributes with CodeGenerator ( Fixes Facepunch/sbox-issues#6055 )
3 Months Ago
Reliable heartbeat
3 Months Ago
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3 Months Ago
New spark textures to replace the old bois from 2014 Explosion overlay post stuff. Additive fire prefab iteration.
3 Months Ago
Unfucked main menu lighting
3 Months Ago
merge from spectate_blackout_fix
3 Months Ago
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3 Months Ago
merge from tincan_alarm
3 Months Ago
merge from hose_material_fix
3 Months Ago
First pass at crackhead joints/shapes
3 Months Ago
Fixed another few errors that have cropped up now
3 Months Ago
File org.
3 Months Ago
More example scene stuff NRE fix Only draw Collision Gizmo when TilesetComponent is selected Draw Missing Tiles (When a placed unbaked tile has their referenced tile deleted/regenerated) https://files.facepunch.com/CarsonKompon/2024/August/04_10-56-UnlawfulGallinule.png
3 Months Ago
More work on converting all texts in the menu: inventory, server browser, options, steam inventory and various popups
3 Months Ago
added concrete_aggregate_a material
3 Months Ago
Fixed IO hose gray missing material
3 Months Ago
Leaderboard backup, run #12949
3 Months Ago
Leaderboard backup, run #12943
3 Months Ago
Add ParticleModelEmitter
3 Months Ago
Add Sphere.RandomPointInside Add Capsule.RandomPointInside Add HitboxSet.Hitbox.RandomPointInside Http Post retry on connection error Add Sphere/Capsule/BBox/Hitbox.RandomPointOnEdge
3 Months Ago
chosen card scale effect triangle ruler sign saw shield
3 Months Ago
All option menu texts converted to RustText Phrases
3 Months Ago
Don't draw tiles with broken id references, don't rent those verts Don't draw multi-tile brush in non-paint tool. Added Rotation and Flip variables w/ Shortcuts Can now place rotated/flipped tiles. https://files.facepunch.com/CarsonKompon/2024/August/03_13-37-VirtuousDarklingbeetle.mp4 Updated example again
3 Months Ago
Paint Tool can now paint tiles larger than size 1x1 https://files.facepunch.com/CarsonKompon/2024/August/03_13-06-OutrageousAnemone.mp4
3 Months Ago
Added Tile Picker to Tileset Tool Inspector https://files.facepunch.com/CarsonKompon/2024/August/03_12-52-StormyRabbit.mp4
3 Months Ago
Phrases
3 Months Ago
Fixed dropdown options not being picked up by phrase updates
3 Months Ago
Started converting options menu legacy and TMP texts to RustText
3 Months Ago
Added "Bake Selected Layer" button to Tileset Tool. This detaches any placed tiles from their references. https://files.facepunch.com/CarsonKompon/2024/August/03_11-01-MediocrePaddlefish.mp4
3 Months Ago
Tileset Tool Inspector NRE fix Tiles are referenced by Guid instead of CellPosition. Allows you to edit existing tiles after being placed already https://files.facepunch.com/CarsonKompon/2024/August/03_10-17-HelplessSanddollar.mp4 Update example scene to use guid format Fix Deserialization on TilesetComponent.Tile
3 Months Ago
Create ParticleTextRenderer.cs
3 Months Ago
Can use [Range] on fields When converting a Color to a Color32 if it's HDR then normalize instead of clamping Expose ParticleEffect.ParticleBounds and MaxParticleSize We don't use nethost anymore TextManager becomes TextRendering, exposed function to get cached texture
3 Months Ago
Fixed a bunch of NREs when Layer(s) or Tile(s) weren't set yet. Also fixed tools not updating when certain properties were changed in the inspector
3 Months Ago
Initial tests at getting the Arabic language to work
3 Months Ago
Fixed a bunch of reported errors
3 Months Ago
Fixed broken damage/death sound references in crackhead NPC
3 Months Ago
Leaderboard backup, run #12919
3 Months Ago
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3 Months Ago
Fix Rectangle Tool Delete Gizmo displaying incorrectly Rectangle Tool optimizations and bug fixes Make TilesetComponent.Tiles a Dictionary instead of a List so position lookup is much more easy/optimal Add Collider generation to Tileset Component https://files.facepunch.com/CarsonKompon/2024/August/02_19-31-DarkgoldenrodFlycatcher.mp4 Added TileComponent.HasCollider, defaults to false. Rebuild TilesetComponent collision on tile add/remove. https://files.facepunch.com/CarsonKompon/2024/August/02_19-45-IndianredAsiandamselfly.mp4 Can mark a Layer as a Collision Layer. Collision Mesh will only be generated from this layer. https://files.facepunch.com/CarsonKompon/2024/August/02_20-37-TotalAss.png
3 Months Ago
Destroy wrapper objects when deleting physics world
3 Months Ago
refinery updates continued art pass https://files.facepunch.com/jason/1b0211b1/firefox_bHgDTenxcx.png
3 Months Ago
New physics worlds add a world reference body, this is for things like fixed joints
3 Months Ago
Added a blank audio source to the Sound script
3 Months Ago
Better document lightbinner and add a few asserts Version tiled rendering if we ever make breaking changes to it's structure, makes sure that rendering doesn't break if we upgrade it in the future
3 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Show "Blocked by tree" when blocked by a tree
3 Months Ago
merge from main
3 Months Ago
merge from main