198,716 Commits over 4,140 Days - 2.00cph!

4 Months Ago
Rename entity -> lockEntity
4 Months Ago
merge from softcore_update -> tc_changes
4 Months Ago
Have croc sunbathe more
4 Months Ago
Reduce croc health slightly
4 Months Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
4 Months Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
4 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
4 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
4 Months Ago
Merge: from main Tests: none, trivial merge
4 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
4 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
4 Months Ago
Dart thickness tweaks
4 Months Ago
merge from main
4 Months Ago
fix rasterization of manually double-sided LOD3s
4 Months Ago
Reduce croc sight range
4 Months Ago
Fix on back orientation
4 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
4 Months Ago
New icon and inventory effects
4 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
4 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
4 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
4 Months Ago
Moved ContainerCorpse file to another folder
4 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
4 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
4 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
4 Months Ago
Random parts setup (material variations)
4 Months Ago
Burst cloth rig on horse costume
4 Months Ago
manifest
4 Months Ago
hinged doors for zigg security gates
4 Months Ago
Remove unneeded logs
4 Months Ago
Fixed client catch prediction (works well!)
4 Months Ago
Workbench 3 corpse ingredients
4 Months Ago
Shockbyte and retro tcs corpse prefabs
4 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
4 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
4 Months Ago
Desal Collision
4 Months Ago
Update for Desal tank collision
4 Months Ago
Compile fixes
4 Months Ago
Increased look at toggle command accuracy
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/bag_changes
4 Months Ago
Added Colliders for Water Treatment Tank
4 Months Ago
Some refactor and allow non-admins to use commands.
4 Months Ago
Desal tank collider update
4 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
4 Months Ago
Merge from main
4 Months Ago
drawcolliders now works in demos