254,761 Commits over 3,990 Days - 2.66cph!

3 Months Ago
merge from main
3 Months Ago
edited ads postion in mini crossbow viewmodel prefab
3 Months Ago
Implemented catapult animations
3 Months Ago
Fix fog in reflection
3 Months Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
3 Months Ago
More water tweaks
3 Months Ago
workcart_box -> main
3 Months Ago
Add small box to the underground workcart
3 Months Ago
explosion_medium + explosion tex/files
3 Months Ago
Fix lighting in reflection, no fog yet though
3 Months Ago
various VFX adjustments
3 Months Ago
CommunityNewsBox: add icon prefix before comment count
3 Months Ago
Add a bunch of stats to ingame console
3 Months Ago
Fix clip distance when under water Fudge water shader reflection UVs to fix gap
3 Months Ago
Human Hair Update
3 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
3 Months Ago
Enable #nullable Playing around with a water shader
3 Months Ago
Add tags from world object to chunk SceneObjects
3 Months Ago
missing files
3 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
3 Months Ago
Simplify networking options in header bar in editor - drop down options in Network for Simulate Lag, Lobby Privacy
3 Months Ago
merge from Hazmat Plushy
3 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
3 Months Ago
Update: adding source code
3 Months Ago
waterpump_minimum_depth_change -> main
3 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
3 Months Ago
Fix typo
3 Months Ago
propane_stack_size -> main
3 Months Ago
Update Propane Tank stack size from 5 -> 20
3 Months Ago
Initial commit
3 Months Ago
merge from localcoord-blend-layer
3 Months Ago
Optimize navmesh geometry collection by fully utilizing the BVH of a physics mesh
3 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
3 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
3 Months Ago
Clear volumetric fog texture on creation, this seems to could've caused problems even back on Alyx but issue is bigger now that we don't write to all volumetric fog froxels at once Fix ClearUnorderedAccessViewUint not clearing properly for Texture2DArray and Texture3D
3 Months Ago
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3 Months Ago
Mini crossbow icon render setup and icon
3 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
3 Months Ago
Update Catapult Flammable Ammo Textures and LODS
3 Months Ago
cherrypick aux2 fixes
3 Months Ago
Handle TcpSocket not being able to start more gracefully
3 Months Ago
Auto Switch to Best Host Candidate (#1705) Previously anyone could be assigned as a host when the host leaves. Now we'll score lobby members by their average ping and average connection quality to all other peers and use that score to determine who to give the host to. When a host leaves, we'll try to find a good candidate and set the owner immediately first, but if that fails, it'll happen the next time someone is automatically assigned to be the host. Previously, a connecting client could be assigned the host, but this is no longer the case as clients must be fully connected to be considered as a candidate. In addition, we'll periodically attempt to find and change to the best host candidate. This particular behavior can be disabled per project or per lobby.
3 Months Ago
Stop reloading cookies, history etc whenever the asset browser becomes revisible Move project-aware location logic to AssetBrowserLocation, special cases for Core/Citizen, use root title in path widget Refresh asset browser sidebar, hide built in content behind 'Show Base Content' toggle FindProjectByDirectory prefers closest match in case of nested project paths (eg libraries) Disable ShowBaseContent by default Fix long FolderNode labels getting cut off early Selecting sidebar node for current location works with all node types
3 Months Ago
Add server tags as LobbyInformation.Data
3 Months Ago
Remove this log
3 Months Ago
Update UI button prompts to show controller glyphs when playing on controller
3 Months Ago
Fix vox category
3 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
3 Months Ago
exported wolf attack ledge animation
3 Months Ago
Update SpriteTools Add Crosshair visual to WeaponComponent Fix LeaderboardPanel Sorting Update Input Actions + Crosshair tweaks Improve controller support Can now optionally aim/fire with arrow keys