243,124 Commits over 3,898 Days - 2.60cph!
Boomerang Texture Update.
Added Boomerang world model and LODs. Updated Textures.
WIP adding simplified interface
ditto
Fix Function Keys not being sent when in-game since it was checking for a console bind instead of keybind
Don't use internal message type for changing level
Fixed retry logic
Docs
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
Remove `Editor.Option.ShortcutContext`
Strip native shortcuts from `Editor.Shortcut` class. Make class internal.
Documentation cleanup
Update Shortcut.Invoke so it handles Mode logic
EditorShortcut.Invoke is now a bool returning whether or not a shortcut was invoked from the pressed keys
Shortcuts are now invoked from Sandbox.Tools instead of thru native QT shortcut.
Make `scene.fullscreen` (F4) bind static. Fixes rebuilding issue.
Flagged above ground tunnel entrance prevent-building volume as Tunnels
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes
Flagged train_tunnel_nobuild volume as Tunnels
Tin can alarm now deployable in tunnels
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component
S2P
only inherit mount velocity on ragdoll
New set of damage and destruction effects to be in line with the other choppers.
▇▅▉▅▋ ▊▇▋▋ ▊▉▌▍▊▇_▆▇▅▍▅▍▋▋▆/▄▇▅▌▋▄
▇▉▅▋▌ ▌█▋█ ▍▄▆▊▉▍_▄█▍▌▇▊▆▇▉/▌▄█▊▅▇
▆▍▋▆▍ ▅▉▋▆ ▅▉▊▆▉▉_▋▊▋▌▉▇▌▄▌/▊▌▋█▊▋
▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
added road rejection to jutting cliffs
Have wolves only fall over on headshots
▅▋▍█▅ ▊▋▋▋ ▊▊▉▉█▋_▆▍▆▋▄▌▌▇█/▆▆▇▍▉▉
Added Note World Model
Imported Note World Model Materials, Model, Textures
Setup Note World Model Prefab, LODS and Colliders
Fix filesystems not clearing properly between games
Download required files from server
exported wolf run hit left and right animations
Elevator vehicle merge -> main
Increased elevator floor colliders
Hopefully prevent clipping off elevators
extra jutting cliff prefab
Interrupt sprint when trying to ADS
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908
Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
Clean: Review Feedback - Part 1
- Make scopes explicit with brackets
- Get rid of System namespace prefix (as we declare that we use System's names)
- Renamed `deepFree` defaulted arg into `freeElements`
- FreeUnmanaged(MemoryStream) no longer sets Position anymore
- Commented the API
Tests: Built C+S target (as it's trivial build-only changes)
Only switch to picked up equipment that's in a lower slot
Like don't switch to a picked up pistol if you've got a rifle out
▍▆▉ ▌▋▅▇▊▆ ▆▋▆ ▆▆▇▋▍▋ █▇▆▌▇/▆▄▉▄▉▆▌█▇ ▉▋ ▌▅▍▆▌▅▇▉▍▅ ▌▉▋▍█▋ █▄▄▌▄▄▍▆▌ ▅▅▌█▇▌, █▊█ ▇▅▌ ▊▍▆▄▋▍▅██▋ ▄▄███▆▋▋▋▆▊ █▊▍█▄ ▊▇█▍▆▊ ▆▌ ▋▄▌ ▋▇▅▋▌▇█ ▅▌▄▌▇▅▍ ▋▉▍▆▅, ▆▆▉▊▇▌▍
Populate Json reflection cache in Json.Initialize
We were seeing some long frame times during first-time prefab instantiation caused by this
No network files needed for remote packages
File download framework
Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers
Request files loop
set mount pose to sit _DPV on DPV deployed prefab
Check if refill container move is unsuccessful. Delete to avoid memory leaking
Update: Removing FreeDynamic from Pool
Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations.
Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
re-enabling animation speeds for DPV
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
Fix warnings in ParticleVector3ControlWidget
Ignore colliders excluding player movements when running auto crouch