243,124 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Boomerang Texture Update.
3 Months Ago
Added Boomerang world model and LODs. Updated Textures.
3 Months Ago
WIP adding simplified interface ditto
3 Months Ago
Style 02 setup/debug
3 Months Ago
Fix Function Keys not being sent when in-game since it was checking for a console bind instead of keybind
3 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
3 Months Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
3 Months Ago
Merge main
3 Months Ago
Remove `Editor.Option.ShortcutContext` Strip native shortcuts from `Editor.Shortcut` class. Make class internal. Documentation cleanup Update Shortcut.Invoke so it handles Mode logic EditorShortcut.Invoke is now a bool returning whether or not a shortcut was invoked from the pressed keys Shortcuts are now invoked from Sandbox.Tools instead of thru native QT shortcut. Make `scene.fullscreen` (F4) bind static. Fixes rebuilding issue.
3 Months Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
3 Months Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
3 Months Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
3 Months Ago
only inherit mount velocity on ragdoll
3 Months Ago
Fixes
3 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
3 Months Ago
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3 Months Ago
added road rejection to jutting cliffs
3 Months Ago
Have wolves only fall over on headshots
3 Months Ago
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3 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
3 Months Ago
Fix filesystems not clearing properly between games Download required files from server
3 Months Ago
wip/test changes
3 Months Ago
exported wolf run hit left and right animations
3 Months Ago
Elevator vehicle merge -> main
3 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
3 Months Ago
extra jutting cliff prefab
3 Months Ago
Interrupt sprint when trying to ADS
3 Months Ago
Do panel bind/parameter events when things change even if tree is empty, Facepunch/sbox-issues#5908 Custom panels that do stuff/populate from attributes etc should work again now, incl settings page
3 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
3 Months Ago
Only switch to picked up equipment that's in a lower slot Like don't switch to a picked up pistol if you've got a rifle out
3 Months Ago
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3 Months Ago
Populate Json reflection cache in Json.Initialize We were seeing some long frame times during first-time prefab instantiation caused by this
3 Months Ago
Entity Leak Fix -> Main
3 Months Ago
No network files needed for remote packages File download framework Add Connection.SendRequest<T> - allows async waiting for a response to a specific message, instead of routing through global handlers Request files loop
3 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
3 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
3 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
3 Months Ago
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
3 Months Ago
re-enabling animation speeds for DPV
3 Months Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
3 Months Ago
Added head.male.average
3 Months Ago
Fix warnings in ParticleVector3ControlWidget
3 Months Ago
Ignore colliders excluding player movements when running auto crouch
3 Months Ago
merge from EntityLeakFix
3 Months Ago
merge from main