243,101 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Cleaned a boatload of old legacy stuff from the prefab.
3 Months Ago
Damage, weakspot & impact fx. Applied to prefab.
3 Months Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
3 Months Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
3 Months Ago
Possible improvement to number sizing on item pickup UI widgets
3 Months Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
3 Months Ago
Merge RailFix -> main
3 Months Ago
Another collider edit
3 Months Ago
Smoother collision
3 Months Ago
Fixed mesh index bug
3 Months Ago
▆▆▌▊▋ ▆▄▌▌▌▍ ▌▇▆ -> ▋█▋▄
3 Months Ago
3 Months Ago
Added missing audio source
3 Months Ago
Rail world gen uses my new collision mesh
3 Months Ago
▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
3 Months Ago
▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
3 Months Ago
Debug hair dye setups Debug hair cap geometry
3 Months Ago
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
3 Months Ago
Merge from main
3 Months Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
3 Months Ago
card break wip card breaker
3 Months Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
3 Months Ago
Fixed sidecar bike pulling to the side again
3 Months Ago
Undo flexcontroller changes to see if they cause the crashes
3 Months Ago
Don't implicitly set zfar as infinity, if we want to do so we can do from C# side, but make it respect what we pass as zfar
3 Months Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
3 Months Ago
Merge from main
3 Months Ago
Merge from sun_direction
3 Months Ago
Added menu option
3 Months Ago
Updated TileResource structure and prepared for creating Tileset Editor Move UndoStack from SpriteTools.SpriteEditor to SpriteTools namespace Removed AllWindows from SpriteEditor. Removed some debug logs from SpriteEditor. StateCookie is based on resource opened More updates to TilesetResource. TilesetResource is titled "2D Tileset" and Tileset Component is "2D Tileset component". Added SpriteComponent and TilesetComponent to "2D" category Basic TilesetEditor (Empty Window for now. Fitted with asset saving/loading, toolbars, undostack, ect.
3 Months Ago
cherry pick from 101558 fish swim shader
3 Months Ago
cherrypick from 101559
3 Months Ago
3 Months Ago
Added the ability to not apply light direction, convar'd.
3 Months Ago
Update one of the fish materials
3 Months Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
3 Months Ago
plane changes
3 Months Ago
merge from tincan_alarm
3 Months Ago
Replicated Bush Fx -> Main
3 Months Ago
Tin can alarm deployable in underwater labs
3 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
3 Months Ago
LineRenderer has a UseVectorPoints option
3 Months Ago
Fix Json.PopulateReflectionCache JsonTypeInfos would only be stored if the JsonSerializerOptions is immutable
3 Months Ago
Optimised gutter kit materials
3 Months Ago
Better particle randoms
3 Months Ago
BlockPlacement tag
3 Months Ago
Fixed IO counter showing 1 by default instead of 0
3 Months Ago
Add serialization_warn_time con var https://files.facepunch.com/ziks/2024-07-24/sbox-dev_0DtqgKK1dt.png
3 Months Ago
Fix for AO outline AO moved in PP to post-transparent to ensure that sky-dome is rendered before AO Merge branch 'master' of sbox
3 Months Ago
merge from zipline_improvements