243,203 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Reset should probably use that local/world toggle too
4 Months Ago
Coastal rocks prefab tweaks
4 Months Ago
Added toggle for displaying transforms in local/world space, resolves Facepunch/sbox-issues#5019
4 Months Ago
Whitelist AggregateException
4 Months Ago
Leaderboard backup, run #12378
4 Months Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
4 Months Ago
Handle exceptions when dispatching events Allow instant state transitions
4 Months Ago
Get keys from shortcut name in Option.cs
4 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
4 Months Ago
▌▄▊▆▉ ▉▊▉▌ ▇▍▇▇▍▆_▇▅▆▇▉▄▍_▇▉▄▍▋
4 Months Ago
▇▋▍▄▅ ▋▆▄▋ ▄▆▊▊█▉▋▋▊▆▅▍_▊▅▅
4 Months Ago
Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override.
4 Months Ago
▆▅▉ ▊▆▍▇▍▉▆▋▄ ▆▇▅▉▌█▆ ▇▊▅ ▌█▋▄▅▊█ ▋▍▅ ▅▆▆▌▌ ▄█▉▄▊▋▅ ▍▊▋▊ ▉▄█▉▄▅▍▅
4 Months Ago
Setup Food Cache Colliders and LOD's
4 Months Ago
Fix players being assigned spawn points twice each respawn (#165) Plant bomb at spawn point (#165) Ground players on spawn (#165)
4 Months Ago
m_nInstanceStepRate not used anywhere get rid c# managed vertexlayout, create layout automatically
4 Months Ago
fix for 3p shaky legs when using grenade launcher
4 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
4 Months Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Fix wolf class not being set to partial
4 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
4 Months Ago
latest wolf run attack animation exported
4 Months Ago
Add GetCenter()
4 Months Ago
Added Food Cache Folders, Textures and FBX
4 Months Ago
Added Boomerang blockout.
4 Months Ago
mrege from main
4 Months Ago
Initial commit Minor tweaks Wheel radius Clean up
4 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
4 Months Ago
named cameras individually
4 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
4 Months Ago
configured ghostsheet with default length constraints
4 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
4 Months Ago
Add Rename to scene hierarchy context menu, tidy the menu a bit
4 Months Ago
▌▊▅▍▆▋ █▍▌▅ ▉▌▅▍▋▋▊ ▋▊▌▋▋▄▋▉▌ ▆▍ ▇▄▋▇▇▊ ▉▍ ▊▄▊▄ ▆▉▅▊ ▇▆ ▇▆▇▅ ▍▊ ▄▋▉▄ ▉█▇███ ▊▋▇▅▉█▇ ▋▅▊▅ ▉▊▆▊ ██ ▇▉ ▍▊▅▄▅
4 Months Ago
Add damage tracker to certain modes
4 Months Ago
Crosshair error check Add warning if we can't find spottable More tracked error fixes
4 Months Ago
Coastal rocks normal map fixes
4 Months Ago
Small improvements Min. radius set on selecting samples. Improved angular distribution (starting angle now function of screen space position so not constant across screen pixels ). Couple of math ops optimised away.
4 Months Ago
IsNearby error check
4 Months Ago
Coastal rocks / prefabs / LODs and colliders
4 Months Ago
Shift + click to recursively expand treeview nodes, resolves Facepunch/sbox-issues#5642
4 Months Ago
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
4 Months Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
4 Months Ago
Update how superluminal instrumentation works, avoid allocations, wrong names Don't render widgets that we can't see (!)
4 Months Ago
merge from radtown_redux
4 Months Ago
radtown S2P
4 Months Ago
Added back door anim event sound component on residential door
4 Months Ago
changed door knock sound from metal to wood on residential door
4 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse