244,328 Commits over 3,898 Days - 2.61cph!
Fix - but obviously it can't be done this way it's absolutely awful
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
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Do GetHashCode this way
Initialize CollisionRules
Handle small network files from different file systems this way?
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working
Don't create model physics in editor on model change, make sure physics is removed on destroy
ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
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merge from travelling_vendor -> Aux2
Fixed client compile error
Fixed vendor front spacing and placement
Fixed dodgy serverside references causing duplicate vendor fronts and turrets
Vendor fronts should now be spawned in the correct position
Setup work for new icon
Prefab changes
2-stage exhaust prefab. Idle+Driving.
WIP game loop state machine refactor
WIP everything's compiling again
Fix GameMode.Get<T>() returning cached disabled components
Hacky fix for game mode display info using prefab vars
Reset player balance at start of half
Fix game overview not showing
Fix winning round display in game overview
Re-implement team income
Round end status text
Clear equipment on start of half
Another GameOverview fix
Clear equipment on start of half
Another GameOverview fix
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Fix winning round display in game overview
Re-implement team income
Round end status text
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wip handcuff viewmodel animation and rig edited
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Fix GameMode.Get<T>() returning cached disabled components
Hacky fix for game mode display info using prefab vars
Reset player balance at start of half
Fix game overview not showing
Added RemoveExistingTopology option to Monument component
WIP everything's compiling again
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M4A1 carryhandle adjustment
Resolve model materials going into negative refcounts
This is a specific case where error models are "hotloaded" into non error models.
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
GameEventComponent<T>.NextState
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sb toolcupboard update
prefab setup with various scripts (will need adjusting)
finalised textures
lods and gibs
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
merge from heli_groundheight_fix -> main (stops heli error spam)
Heli now uses fixed height again
Added and Setup Rectangle Table Prop Prefab
Added Vintage Desk Prop Model
relic tooltip
relic events
buying relics
relic element level
relic tooltip level
magnifying glass, relic upgrade description
delay modifier
Fixed broken protobuf file
Rebuild
Fixed broken protobuf file