198,704 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Horse AI collider moved to server only
6 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
6 Months Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
6 Months Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
6 Months Ago
Fixed last missing worldmodels
6 Months Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
6 Months Ago
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6 Months Ago
cherrypicking lunar_new_year_2025 changes
6 Months Ago
Manifest Set up new wall divider items
6 Months Ago
Update skin list, make pack item for wallpapers
6 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
6 Months Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
6 Months Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
6 Months Ago
Merge from primitive
6 Months Ago
Server compile fix
6 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
6 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
6 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
6 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
6 Months Ago
merge from primitive
6 Months Ago
Fixed broken deceleration by 110601
6 Months Ago
Horse inventories saving
6 Months Ago
Light bleed fix.
6 Months Ago
Fixed unassigned metallic texture.
6 Months Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
6 Months Ago
Fixed horse protection not scaling player damage
6 Months Ago
Enabled mip maps on all siege weapons related icons
6 Months Ago
Adjust the intensity of the sun light in the icon render scene
6 Months Ago
merge from main
6 Months Ago
Removed combatlog 10s delay for admins and developers
6 Months Ago
Whitelisted horses for elevators
6 Months Ago
primitive -> Aux2
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Fixed arrowheads appearing on the wrong slots
6 Months Ago
merge from primitive
6 Months Ago
Fixed horses not taking fire damage
6 Months Ago
4ShotCrossbow -> primitive
6 Months Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
6 Months Ago
Minor hip motion fix when braking
6 Months Ago
Can brake using CTRL Tweaks, cleanup
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
6 Months Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
6 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
6 Months Ago
3rd person fire effect if loaded fire arrows
6 Months Ago
Fix broken override controller on 3p anims
6 Months Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
6 Months Ago
4ShotMiniCrossbow -> primitive