198,702 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
6 Months Ago
Ensure update arrowheads run on client init
6 Months Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
6 Months Ago
Fix restricted items showing up in quick craft
6 Months Ago
Fix restricted items showing up when searching crafting menu
6 Months Ago
Fix favorites in crafting menu being shown when restricted
6 Months Ago
Fix for RPC not filtering out the sell orders in a different era
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Medieval barricade now has its own unique description
6 Months Ago
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6 Months Ago
Restored "JellyFish" shader
6 Months Ago
3p minicrossbow 4 reload end anim set up
6 Months Ago
3p minicrossbow 4 reload animations set up
6 Months Ago
4k textures for lunar wall frames
6 Months Ago
Fixed screwed reload wm animation speed
6 Months Ago
Texturing feedback Old TV 2
6 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
6 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
6 Months Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
6 Months Ago
Rider eye motion when galloping
6 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
6 Months Ago
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6 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
6 Months Ago
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6 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
6 Months Ago
Siege harness bone constraints setup
6 Months Ago
merge from Knight Armour DLC - KnockerPhys
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
6 Months Ago
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6 Months Ago
Updated SiegeHarness model in RidableHorse2
6 Months Ago
Export medium as default settings, bumping it up a level.
6 Months Ago
Medieval itemstore prefab
6 Months Ago
Merge from /indirect_instancing
6 Months Ago
Fix non-debug build
6 Months Ago
Merge from /indirect_instancing (fix server build)
6 Months Ago
Fix server build
6 Months Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
6 Months Ago
- Old TV 2
6 Months Ago
merge from primitive
6 Months Ago
Submitting Outbreak scientist rig
6 Months Ago
Medieval store additions
6 Months Ago
Blowpipe reload and firing anim update
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Fix compile error from System namespace applying to Random class
6 Months Ago
Fix scientists footstep sounds not playing correctly
6 Months Ago
merge from primitive -> aux2