244,452 Commits over 3,898 Days - 2.61cph!
Lighting prefab & related mats & textures
Merge from snow_effects_roll_back_and_meshLOD_conversion
Added more sell orders
Broken new turret setup with vendor
Setup turrent variant
Fixed some incorrect tarp colours on oil rig
Fixed ceiling light not being interactable and gibs missing material
Disabled colliders on cctv desk to fix not being able to mount
Fixed incorrect index (again)
Truck carriage additions mesh
Fixed some more pipes with incorrect colours on large oil rig
S2P both rigs with hlod
Fixed incorrect destination on event start
Sorted null hit colliders in obstacle check
Clear now-missing component in RealmedRemove, and remove unused LODGroup
Event setup
Added missed world mask to obstacles
Codegen
Set up the vehicle world + detailed collider sets
Moved the front force trigger to a separate GameObject
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Delete WorldPanel immediately OnDisabled, otherwise it will linger forever when play mode is stopped
Fixed some containers that have changed colour on the tarp cargo ship variant
Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
Fix travelling vendor code compilation when in client or server only modes
Merge main -> travelling_vendor (client compile fixes)
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Fixed more client compile errors, in SceneToPrefab
Correct place for these SceneObject sealed overrides
Clear all these ptrs first to be safe, seal some more shit
Undo substract on main CS
98931
merge from main -> monument_scenes
Fixed random letter in file
Fixed vendor alignment
Made alignment work with steering instead
Subtract accidental merge of monument_scenes to main instead of aux2
Merge from monument_scenes -> aux2
Fix remapped scene prefabs being warmed up
Merge main -> travelling_vendor
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
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Raised charms to prevent clipping with hand
Drone eye angles just grabbed from transform
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
WIP game loop state machine refactor
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4)
Don't NRE in minimap if we don't have some systems
Merge from monument_scenes -> aux2
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
Merge from main -> monument_scenes