244,452 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Prefab fixes
5 Months Ago
Lighting prefab & related mats & textures
5 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
5 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
5 Months Ago
Fixed some incorrect tarp colours on oil rig
5 Months Ago
Fixed ceiling light not being interactable and gibs missing material
5 Months Ago
Disabled colliders on cctv desk to fix not being able to mount
5 Months Ago
Fixed incorrect index (again)
5 Months Ago
Truck carriage additions mesh
5 Months Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
5 Months Ago
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5 Months Ago
Fixed incorrect destination on event start
5 Months Ago
Sorted null hit colliders in obstacle check
5 Months Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
5 Months Ago
Event setup Added missed world mask to obstacles Codegen
5 Months Ago
Set up the vehicle world + detailed collider sets
5 Months Ago
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5 Months Ago
Moved the front force trigger to a separate GameObject
5 Months Ago
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5 Months Ago
Delete WorldPanel immediately OnDisabled, otherwise it will linger forever when play mode is stopped
5 Months Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
5 Months Ago
Manifest update
5 Months Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
5 Months Ago
Fix travelling vendor code compilation when in client or server only modes
5 Months Ago
Merge main -> travelling_vendor (client compile fixes)
5 Months Ago
5 Months Ago
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5 Months Ago
Fixed more client compile errors, in SceneToPrefab
5 Months Ago
Correct place for these SceneObject sealed overrides Clear all these ptrs first to be safe, seal some more shit
5 Months Ago
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5 Months Ago
Undo substract on main CS 98931
5 Months Ago
Merge main
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
Fixed random letter in file
5 Months Ago
Fixed vendor alignment Made alignment work with steering instead
5 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Fix remapped scene prefabs being warmed up
5 Months Ago
Merge main -> travelling_vendor
5 Months Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
5 Months Ago
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5 Months Ago
Raised charms to prevent clipping with hand
5 Months Ago
Drone eye angles just grabbed from transform
5 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
5 Months Ago
WIP game loop state machine refactor
5 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Update old rig scenes
5 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
5 Months Ago
Merge from main -> monument_scenes