244,516 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Revamped CH47 lighting. CH47 interior lighting no longer performance hogs everybody within network range. FlaslightFlare_HDRSphere material fix. (Seemed to not render anymore.)
5 Months Ago
Small RotorWash variant. Updated ground effects on all remaining helis.
5 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
5 Months Ago
Include "reserved" in serverinfo to see how many reserved slots are active Add `print_reserved_slots` to see how much time each reserved slot has left
5 Months Ago
Define max hp, max armor in code, fix some compiler warnings
5 Months Ago
more grass pieces, blend file, wall collection prefab, alleyslope progress
5 Months Ago
When losing helmet, helmet gets detached off the player
5 Months Ago
Actually apply the fix for division by 0 :pensive:
5 Months Ago
Fix equipment holster NRE
5 Months Ago
Forklift and Dumpster blockouts
5 Months Ago
Fix potential division by 0 when parsing MP3 files
5 Months Ago
New Outfit Piece(s) - Gasmask and War Helmet! Army Outfit bits for citizen https://files.facepunch.com/daniel/1b0711b1/sbox-dev_betGBfBGKO.jpg LODs coming next.
5 Months Ago
WIP
5 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
5 Months Ago
removed unecessary gc alloc in construction socket tests
5 Months Ago
player update. setup chainsaw 3p anim set
5 Months Ago
Broken vendor travel Hardcoded turning radius
5 Months Ago
Show dropped C4 on minimap when CTs spot it
5 Months Ago
rename tower collection, wall collection prefab
5 Months Ago
decoy_grenade vfx updates added @benobox 's new scorchmark added small explosion on death state (needs audio)
5 Months Ago
EVEN MORE CALLOUTS
5 Months Ago
Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png
5 Months Ago
Show planted c4 on the minimap when spotted, swap icon
5 Months Ago
Fix hotloading GameEvent Allow states transitioning to themselves
5 Months Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
5 Months Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
5 Months Ago
alleyslope updates, caution tape models, change towers folder to collections
5 Months Ago
material improvements for storage warehouse
5 Months Ago
vendor truck wip model and basic materials
5 Months Ago
Show enemy players on radar when seen (or recently seen)
5 Months Ago
Small grenade scorchmark Merge branch 'main' of sbox-assets
5 Months Ago
Added test fur trim setup to viewmodel
5 Months Ago
Tweak when states activate / deactivate
5 Months Ago
Allow nested states
5 Months Ago
cherrypicking fishing_village_vendor_loadfix
5 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
5 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug
5 Months Ago
Show the demo UI whilst recording when in debug camera
5 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
5 Months Ago
Digital, float, vector2 input state fetching
5 Months Ago
Basic inputs + example Remove asserts & logs in input functions
5 Months Ago
player update. edited lr300 3p anims to match the view model
5 Months Ago
Check valid scene in SceneNetworkSystem message handlers
5 Months Ago
In OnIsDeployedPropertyChanged don't update deploy state if OnStart hasn't been called yet (be nice to have a property on Component to know if this is the case, maybe we can expose _startCalled)
5 Months Ago
storage building large progress
5 Months Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
5 Months Ago
Fix possible NRE's in SetVelocityFromRendererBones
5 Months Ago
Fix crosshair nre
5 Months Ago
Small refactor