125,576 Commits over 4,171 Days - 1.25cph!

9 Months Ago
Use convars directly in debug aiarena script when ppossible instead of running commands
9 Months Ago
Add vislog to confirm that fallback roam EQS works correctly
9 Months Ago
Combining back wheel of ballista base
9 Months Ago
ruin_a backup
9 Months Ago
merge from fix_swamp_water_reflection
9 Months Ago
prepatch phases, codegen and manifest
9 Months Ago
Fixed asset labels on all new shields, manifest
9 Months Ago
Only apply auto turret behaviour when actively bocking with the shield
9 Months Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
9 Months Ago
Update attack loops on reinforced shield
9 Months Ago
One more delete
9 Months Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
9 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
9 Months Ago
Horse proper headlook setup, disabled old headlook
9 Months Ago
Horse mountable blend tree tweaks
9 Months Ago
Adjust TOD scattering direction clamp to avoid normalising zero vector (stop NaNs)
9 Months Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
9 Months Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
9 Months Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
9 Months Ago
Rider galloping pose
9 Months Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
9 Months Ago
Merge from scrap_exchange_dynamic_pricing
9 Months Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
9 Months Ago
Merge from main
9 Months Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
10 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
10 Months Ago
prefab progress
10 Months Ago
Merge from simple_upgrade
10 Months Ago
Can't upgrade after recent damage
10 Months Ago
Fixed missing animator param warning when reloading the ballista
10 Months Ago
Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity )
10 Months Ago
Prevent temp ragdoll player instigated dismounts
10 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
10 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
10 Months Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
10 Months Ago
implemented ballista base rig
10 Months Ago
Merge from main
10 Months Ago
re-exported ballista weapon anims after rig update
10 Months Ago
merge from siege_weapons
10 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
10 Months Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
10 Months Ago
Fixing branch name typo because I can't live with it.
10 Months Ago
Bunch of shadow cascades and distance related stuff.
10 Months Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
10 Months Ago
jungle_ruins_a layout first iteration
10 Months Ago
Manifest Codegen
10 Months Ago
Submitting updated ballista base rig
10 Months Ago
main -> 4ShotMiniCrossbow
10 Months Ago
vendor_stats_fixes -> main
10 Months Ago
Eye spec changes