147,553 Commits over 4,444 Days - 1.38cph!

27 Days Ago
exported updated 3p jump north animation
27 Days Ago
Bunch more rework/refactor
27 Days Ago
Cherry picking commits from ai_recast_integration
27 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
27 Days Ago
medium apartment lods
27 Days Ago
Renames
27 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
27 Days Ago
removed unneeded stuff for FakePlayer
27 Days Ago
Updating ghost sheet to fix burst cloth stuttering
27 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
27 Days Ago
Merge from .../batch_renderer_group
27 Days Ago
Added new sounds for the bowless crossbow
27 Days Ago
Manifest
27 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
27 Days Ago
Debug command
27 Days Ago
Russian roulette prototype wip
27 Days Ago
- Show cue - Add line renderer to show where you're aiming
27 Days Ago
fake player improvements
27 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
27 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
27 Days Ago
penthouse decals cont
27 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
27 Days Ago
Delete old player textures
27 Days Ago
medium apartment collision
27 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
27 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
27 Days Ago
Updating female skinning and cloth sash
27 Days Ago
Quick refactor
27 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
27 Days Ago
27 Days Ago
merge from version_log_server
27 Days Ago
merge from traintunlightfixes
27 Days Ago
merge from cargoshipfixes
27 Days Ago
merge from terrain_lowering_nms_large_cave
27 Days Ago
deleted duplicated old reference prefabs
27 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
27 Days Ago
Deleted old hair assets Deleted old hair sets
27 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
27 Days Ago
merge from main
27 Days Ago
Penthouse apartment edge decals and remaining wall textures
27 Days Ago
Subtract navmesh subtraction
27 Days Ago
delete old materials
27 Days Ago
delete old head prefabs
27 Days Ago
Delete old player model fbx and prefab reference duplicates
27 Days Ago
Minor cleanups Check for empty strings when getting sound duration
27 Days Ago
Subtract bad merge
27 Days Ago
Manifest
27 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
27 Days Ago
delete debug player model prefabs, no longer needed
27 Days Ago
Delete old skinset assets