147,022 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
10 Months Ago
added updated icons for fairy lights and string bulb lights
10 Months Ago
merge from ui_mipmaps_fixes
10 Months Ago
Tagged more UI assets to use the UI mip map group
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Small y offset on the bulb string light point lights
10 Months Ago
Add info to partial paths
10 Months Ago
viewmodel chainsword update animation edits
10 Months Ago
Enabled pickup on bulb string lights
10 Months Ago
Tweaked spotlight yaw range
10 Months Ago
Removed collider from mannequin corpse
10 Months Ago
Merge Indirect Instancing
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
10 Months Ago
Merge: from main Tests: compiles in editor, player cache unit tests
10 Months Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
10 Months Ago
Changed chandelier protection
10 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
10 Months Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
10 Months Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
10 Months Ago
Added farm sign to farm kiosk
10 Months Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
10 Months Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
merge from main
10 Months Ago
Fixed chandelier bounds issue preventing wiring
10 Months Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
10 Months Ago
merge from buried_item_null_checks
10 Months Ago
Add null checks for buried item creation.
10 Months Ago
Anim update for sks and l96
10 Months Ago
Rebase on /main
10 Months Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
10 Months Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
10 Months Ago
Merge from foliage_instancing
10 Months Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
Deleted pilot hazmat cinematic folder
10 Months Ago
Merged from parent
10 Months Ago
Rebase on /main
Rin
10 Months Ago
Added small power substation
10 Months Ago
Create separate materials for foliage placements/instancing
10 Months Ago
More splat set stuff.
10 Months Ago
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10 Months Ago
Progress
10 Months Ago
Merge from main
10 Months Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean
10 Months Ago
update deep_sea/portals
10 Months Ago
Include all the other prefabs updated when generating manifest
10 Months Ago
Update manifest