130,910 Commits over 4,232 Days - 1.29cph!

9 Days Ago
shadow proxies for meshes with over 1 material in FCs
9 Days Ago
latest medical syringe anim updates
9 Days Ago
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9 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
9 Days Ago
Tshirt.Long repose (female)
9 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
9 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Added support for light cookies in RRP
9 Days Ago
Merge from main
9 Days Ago
miner hat repose
9 Days Ago
merge from elevator_power_qol
9 Days Ago
Remove leftover ItemModChildIO component on the elevator item
9 Days Ago
merge from main
9 Days Ago
Tshirt.Long repose (male)
9 Days Ago
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9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Fixed sorting settings missing some localization
9 Days Ago
Protobuf
9 Days Ago
Merge from save273
9 Days Ago
Merge from main (this is broken, manual protobuf rebuild to follow)
9 Days Ago
Added generic crockery props to project
9 Days Ago
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9 Days Ago
Fixed outdated material reference in some player seeds
9 Days Ago
changed material applied to knight armour helmet imports
Rin
9 Days Ago
Merge from save273 - Staging wipe
9 Days Ago
Merge from directional_foliage_displacement
9 Days Ago
Replace overwritten/corrupted texture bundle
9 Days Ago
Remove debug code and more clean up
9 Days Ago
Merge from main
9 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
9 Days Ago
Switch fog of war back to the background thread, seems to work locally?
9 Days Ago
Merge from ttk_convars
9 Days Ago
Merge from attackheli_fixcar_changes
9 Days Ago
Merge from krieg_boulder_outline
9 Days Ago
Merge from egghunt_invis_fix
9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
9 Days Ago
Merge from main
9 Days Ago
Merge from elevator_power_qol
9 Days Ago
Merge from main
9 Days Ago
main -> building_planner_viewmodel
9 Days Ago
vehicle_ui_sidecar -> main
9 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
9 Days Ago
vendor_drone_accessibility -> main
9 Days Ago
clean up the ui icon
9 Days Ago
main -> drone_accessibility