239,298 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
4 Months Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
4 Months Ago
Don't allow shooting corpses
4 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
4 Months Ago
Give bots fun names so I can tell them apart
4 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
4 Months Ago
Merge from paint_qol
4 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
4 Months Ago
Forgot keybind
4 Months Ago
Add third person camera mode (spectate only atm), cut to on death
4 Months Ago
Can't use IsSpectating inside Respawn because LifeState might not've synced yet
4 Months Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
4 Months Ago
merge from main -> allow_barricades_monuments
4 Months Ago
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Do shoot effects (muzzle flash, shoot sound) in Shoot() instead of ShootBullet() so we don't play effects 8 times for a shotgun, or 2 times for an assault rifle with ricochet or bullet penetration
4 Months Ago
Make sure special allocated weapons are removed at round start for everyone but the target player. Don't make a new C4 for example and drop it
4 Months Ago
merge from teslacoil_igniter_heal
4 Months Ago
merge from wire_slacking/tip
4 Months Ago
merge from qol_queue_rejoin_timer
4 Months Ago
merge from wire_slacking/christmaslights
4 Months Ago
merge form paint_qol
4 Months Ago
Final(?!) fix
4 Months Ago
Scoreboard alignment tweaks
4 Months Ago
This should reset doors to their default state when a round starts
4 Months Ago
Fixed another two possible errors
4 Months Ago
NRE fix in MeleeFunction
4 Months Ago
Fixed File not found (Marker.razor.scss)
4 Months Ago
Tread fix
4 Months Ago
Rename unassigned team back to unassigned (rather than spectator) Scoreboard styling tweaks
4 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
4 Months Ago
These shouldn't need to be [Broadcast] as called from Respawn which is already broadcast to everyone Update Outfit if team changes
4 Months Ago
Scoreboard BuildHash includes grouped players, should hopefully fix spectator list bug Sort scoreboard by score Team score display in round state
4 Months Ago
Added wire slack support to christmas lights
4 Months Ago
Work In Progress - SSAO post process SSAO, normal reconstruction (simple and improved methods), various controls
4 Months Ago
Leaderboard backup, run #12148
4 Months Ago
Don't auto-pickup weapons if we have a weapon in that slot. Don't try to auto-pickup weapons if we aren't the host
4 Months Ago
Add this early return even earlier before <style> tag because if Player is null it will error
4 Months Ago
Potential NRE in OnDeployed - but why could PlayerController be null here?
4 Months Ago
dev models
4 Months Ago
Disable spectate freecam by default (duh)
4 Months Ago
final blockout of he_grenade Merge branch 'main' of sbox-hc1
4 Months Ago
New team icons
4 Months Ago
Hide defuse/bomb indicators if not correct team
4 Months Ago
Fix invis missing from RenderExcludeTags
4 Months Ago
Give everyone a defuse kit for now
4 Months Ago
updated map
4 Months Ago
OnPlayerKilled respects headshots, show headshot icon in kill feed Renamed teams, upped distance for all gun sounds
4 Months Ago
Adjustments for the new script edits.