192,453 Commits over 4,049 Days - 1.98cph!

21 Days Ago
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21 Days Ago
Clean: consolidate some work buffers Tests: ran staging demo
21 Days Ago
Merge from jungle_update (fix compile error)
21 Days Ago
Fix compile error
21 Days Ago
Added a bunch of new data to util.GetModelInfo Update Label center alignment with an inset Basically instead of being a minimum value for the X position of the text, the text is centered using the inset as the 0 position, always taking it into account. This is useful for buttons with icons, so the text always appears centered. DButton.SizeToContents improvement Runs InvalidateLayout to ensure the text inset is set to the correct value, implements SizeToContentsX Replace Copy to Clipboard icon with a button for Problems Hopefully will be more obvious what the button is, so ppl are more encouraged to copy the errors and send them to workshop addon devs. Also add icons to quick fix button Added "Copy to clipboard" button to gui.OpenURL dialog Also add icons to buttons. Increase max voice chat channels to 16 (from 5)
21 Days Ago
Merge from jungle_update (better croc handling of foundations)
21 Days Ago
Improve croc foundation attack
21 Days Ago
merge from softcore_update/containers_auth
21 Days Ago
Removed vending machines from softcore containers needing building priv to open
21 Days Ago
Increase reposition delay
21 Days Ago
Fix croc being unresponsive to player provocation when diving
21 Days Ago
Merge from parent
21 Days Ago
Setup prevent building volume
21 Days Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
21 Days Ago
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
21 Days Ago
Updating skinning for wood gloves
21 Days Ago
Extra comments
21 Days Ago
Setup crossbow with new blend tree event script
21 Days Ago
New blend tree event submission script
21 Days Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
21 Days Ago
This may prevent the NRE from occuring!
21 Days Ago
Made dryfire more responsive
21 Days Ago
Kapok tree progress
21 Days Ago
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21 Days Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
21 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
21 Days Ago
merge from softcore_update/containers_auth
21 Days Ago
Locks override gamemode's container building privilege rule
21 Days Ago
Adding extra 3p anim for catch and adjusted blends
21 Days Ago
Animation events will now replay states if the show ammo states are used
21 Days Ago
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21 Days Ago
merge from softcore_update/containers_auth/
21 Days Ago
Handle all of the bow arrow updates inside the animator instead
21 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
21 Days Ago
trawler ship progress backup
21 Days Ago
Added more console warnings with invalid sendprop types
21 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
21 Days Ago
Merge from parent
21 Days Ago
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21 Days Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
21 Days Ago
Revert BowWeapon changes
21 Days Ago
Subtract 116998
21 Days Ago
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21 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
21 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
21 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
21 Days Ago
Merge from env_volume_performance_testing
21 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
21 Days Ago
Ziggurat lighting prefab WIP
21 Days Ago
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