183,019 Commits over 3,106 Days - 2.46cph!

23 Days Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg Missed this shader removal whoops Refraction glass color tint now works with opacity Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode Allow switch to multiply for color tinting in refraction mode because it can look better in some situations Blur masks Remove grime as a feature and have it on by default, reorganize attribute layout Remove glass from shader compiler Fix grime masks not behaving as expected
23 Days Ago
Fix grime masks not behaving as expected
23 Days Ago
client.showcaminfo is now saved
23 Days Ago
Fixes
23 Days Ago
Backup 2022/09/07 02:40:02 UTC
23 Days Ago
Moved a lot of card game concepts from TexasHoldEnController into the base CardGameController. We can support the basic sense of each player taking turns in a card game in the base class. Originally I didn't do this since we might someday want solo games like Solitaire, but we can always turn some features off.
23 Days Ago
Directory fixes
23 Days Ago
Merge from main
23 Days Ago
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23 Days Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
23 Days Ago
Fixed storage interaction not working (blackjack). Removed GetLocalCentre() method from ColliderEx, I can do it a better way.
23 Days Ago
Correct game timer gradient
23 Days Ago
Some fixes
23 Days Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
23 Days Ago
Attachment point + animgraph update for grenade
23 Days Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
23 Days Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played
23 Days Ago
Iterating top downs
23 Days Ago
Fix build errors
23 Days Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
23 Days Ago
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden. Merge branch 'main' of sbox-hidden
23 Days Ago
Support playing sounds from attachments (needs testing)
23 Days Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
24 Days Ago
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24 Days Ago
Backup 2022/09/06 20:40:02 UTC
24 Days Ago
Fix some odd behaviour with PanelTransform lerps sbox-issues/issues/2241
24 Days Ago
manifest
Sam
24 Days Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering More cleanup Remove subview rendering, if we use foveated we'll roll our own solution Remove more bullshit, start reimplementing a sane spectator view Reimplement spectator view Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI Update all_shaders.txt move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed Update shaders with the cleaned up code keep old glass shader while the new one isn't merged in Remove deferred lights from code, only care for the lightbinner we use remove old blur and old bloom Remove grasstile materials Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader Remaining missing materials and compiled shaders Replace removed shaders that are still referenced in some assets with it's replacement shader Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders Merge pull request #506 from Facepunch/shader-cull Shader Cull Cleanup
Sam
24 Days Ago
Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders
24 Days Ago
Documentation (PhysicsBody remainders, and a bit more)
24 Days Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
24 Days Ago
Daily challenge Daily challenge fixes
24 Days Ago
Remove matrix array from PanelTransform, just use the struct
Sam
24 Days Ago
Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements
24 Days Ago
source files
Sam
24 Days Ago
Replace removed shaders that are still referenced in some assets with it's replacement shader
Sam
24 Days Ago
Remaining missing materials and compiled shaders
24 Days Ago
Fix setting names not showing
24 Days Ago
Added PetDog-Retriever.ragdoll prefab, configured ragdoll in petdog.skeleton
24 Days Ago
New Jiggly Hair! - Tight Ponytail https://files.facepunch.com/daniel/1b0611b1/tight_ponytail.mp4 A new hair asset including jigglebones. Plus brown, blonde, black and grey colour variations. Merge branch 'master' of sbox
24 Days Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
24 Days Ago
Final'ish tweaks
24 Days Ago
Optimizations for the last level Elite wizard bolt tweaks
24 Days Ago
Updated Test map to use tilemap removed test mat
24 Days Ago
Backup 2022/09/06 14:40:02 UTC
24 Days Ago
added untamed/tamed references to mastiff/gsd prefabs
24 Days Ago
Added Mastiff/GSD prefabs for new rig
24 Days Ago
Disable now unneeded "tame" menu-wheel option
24 Days Ago
committing anims.meta file
24 Days Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.