161,592 Commits over 2,771 Days - 2.43cph!

23 Days Ago
Merge from main
23 Days Ago
▉▊▍▊▆ ▊▋▆▄ ▆█▆▊
23 Days Ago
▄▇▆█▌ ▋▆▋▌ ▌▋ █▍██▍ ▄▄▋▉▍▅ ▅▊▌▌▊▅▄▋▅▍ ▉▉ ▊▍▌▉▄
Sam
23 Days Ago
Disabke reading embedded shaders for a second to fix ci
Sam
23 Days Ago
Comment out shaderproc from CI for a bit
23 Days Ago
██▅▋ █▅▍▆▉▋▉▅▍▌▇▄▋▅▋█▉▇▊▊▉▍▄ ▇▆▇▄▅▇█▊ ▋█▉▉▍▌▇▅▌▍█▆▇▉▌▍▍, ▇▄ ▊▄▋▉ ▆▉▅ ▉▄▆ ▋█▋█▆▉ ▊▆▊▋▉▅▆▌▋ ▅▊▊▋▇ ▇▅▋ ▇▌ ▉▄▌▆▍▌ ▆▇▍▅ █▊ ▌▅ ▄▅▋ ▆▉█▉▌▍▌▅▌█▌
23 Days Ago
Merge from vehicles
23 Days Ago
Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
23 Days Ago
Compile fix
23 Days Ago
One more fix for storage
23 Days Ago
Bug fixes etc
23 Days Ago
Merge from main
23 Days Ago
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
23 Days Ago
Citizen/animgraph: more work on melee_fists
23 Days Ago
Merge from general_qol
23 Days Ago
Merge from vehicles
23 Days Ago
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
23 Days Ago
Possible NRE fix on repair bench skin picker
23 Days Ago
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel: largebox smallbox crate fuel stash genericlarge planter composter modularcar.storage supplydrop singleslotammo
23 Days Ago
Citizen/animgraph: progress on melee_punch + holdtype_attack parameter now starts at 0 instead of 1 (this is how you know I'm not a programmer)
23 Days Ago
Missed a spot
23 Days Ago
Finished sculpting west coast megacliff area. Woop woop.
23 Days Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
23 Days Ago
merge from main
23 Days Ago
phrases
23 Days Ago
skin Approval
23 Days Ago
merge from save217 (Staging wipe)
23 Days Ago
merge from missions (again, hi alex)
23 Days Ago
merge from missions
23 Days Ago
▍█▇▊▊▅ ▅▆▉▍▌▇█ ▇▉ ▄▊▆▄▅▇█
23 Days Ago
▇▅▊█▅ ▇▋▋█ ▉▅▉▋▌▌█▆▊▄▋
Sam
23 Days Ago
Intial work on ShaderProc to pack shader headers CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore Set default shader modes if none were found in shader Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input Add default compile target and make parameter optional Common base shader stuff Update baseshader Fix normals on base shader Pack helper shaders too Merge pull request #30 from Facepunch/shaderproc Integrate ShaderProc to pack shaders cleaningly to user compilation
Sam
23 Days Ago
Base shader Iterate on baseshader, cleanup, make inputs consistent some typo fixes Merge pull request #1 from Facepunch/shaders Add base shaders to game
Sam
23 Days Ago
some typo fixes
23 Days Ago
fixed save/load issues and missions resetting upon death removed some debug.logs
23 Days Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
Sam
23 Days Ago
Pack helper shaders too
Sam
23 Days Ago
Iterate on baseshader, cleanup, make inputs consistent
23 Days Ago
Added hv_makeallsmall command
Sam
23 Days Ago
Update baseshader Fix normals on base shader
23 Days Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
23 Days Ago
▊▌▍▄ ▆▊▋▅▄█▍▄▅▅▅▉▊▌ ▋█▋ ▉▊▄▍▋▄▄▆ ▇▋▊▌▉ ▄▆▉▄ ▇█▅ ▇▉▋▍▋▄ ▌▄▄▋ ▊▅▊█▄ ▆▍▅█▉▋▍▋ ▋▇▅▉ ▄▍ ▄▊█▆▆ █▄▌'▅ ▆▋▆▍▅▉ ▄█▆▅▍▍▊ ▍▍▌█/█▋▄▉
23 Days Ago
updated beachgen
23 Days Ago
fix treasure mission picking underwater monuments
23 Days Ago
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
23 Days Ago
merge from missions
23 Days Ago
One more button icon update for Switch
23 Days Ago
Updated test map with turrets
23 Days Ago
Left and right punch anims