248,622 Commits over 3,928 Days - 2.64cph!

21 Days Ago
ToolAppSystem [interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Let us do new Shader() List shaders, work out programs, find out of date
21 Days Ago
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21 Days Ago
Use custom Qt styling/preferences in Launcher as well Launcher: this is a sort not a filter so don't call it one Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point Fix project location label being squished
21 Days Ago
Networked pickup
21 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
21 Days Ago
Remove extra fluff Card pickups logic
21 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
21 Days Ago
Name on hud
21 Days Ago
Hud Changes
21 Days Ago
Bindless shader API class
21 Days Ago
Imrpove nav link visualization https://files.facepunch.com/lolleko/1b0511b1/sbox-dev_NU9m49nbd2.jpg
21 Days Ago
Negative cards + balance These
21 Days Ago
Don't show a few card props in the editor
21 Days Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
21 Days Ago
fix snowmobile error in code rather than prefab
21 Days Ago
Fix minor typo Added Multiedit support to TagSets. Resolves Facepunch/sbox-issues#6882 https://files.facepunch.com/CarsonKompon/2024/December/05_10-10-LividGallowaycow.mp4 Rename TagSetControlWidget file name to match class name
21 Days Ago
Balance card rates
21 Days Ago
Fix all the store pages UI scaling and snow mobile error message
21 Days Ago
Should have solved issue with winning state
21 Days Ago
Shader functions can specify storage class (static) and specify inline without erroring now
21 Days Ago
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21 Days Ago
add Player.HasCard( name )
21 Days Ago
Fixed NRE for PlayerCorpse
21 Days Ago
Arena 3
21 Days Ago
Make stat type strictly typed instead of string, add CardModifier that can just add as many stats as you desire https://files.facepunch.com/tony/1b0511b1/sbox-dev_MIE6WdkSTq.png
21 Days Ago
Fixes
21 Days Ago
Updated rig to V4 with updated names
21 Days Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive, non templated variant added, additional flags can be combined, debug names, error checking added GpuBuffer CodeUpgrader Fix Terrain materials buffer overflowing its gpu buffer
21 Days Ago
removed old unused ice textures now we have the composite texture
21 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
21 Days Ago
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21 Days Ago
Visualize nav link connection state https://files.facepunch.com/lolleko/1b0511b1/sbox-dev_nH8r76TUg2.mp4
22 Days Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
22 Days Ago
Cleanup Improve stats to hold a collection of stat modifiers, recalculate final networked value - support fraction values (isPercent), so we can still do stuff like -25% health, add stat.Priority
22 Days Ago
Shaders
22 Days Ago
Scientist accuracy now depends on what the player is doing not only distance
22 Days Ago
merge from clientserver_entityfinder_tool
22 Days Ago
Fix compile warning
22 Days Ago
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22 Days Ago
merge from release - RC (client only)
22 Days Ago
Map meta for upload https://sbox.game/facepunch/c_serverroom
22 Days Ago
Clear cached material override on sceneobject when changing model so it can be set again - Fixes model renderer not applying material override on model change
22 Days Ago
Moving platform Arena One
22 Days Ago
Ragdolls get cleaned up between rounds
22 Days Ago
Clean up burst logic
22 Days Ago
merge from main
22 Days Ago
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22 Days Ago
Remove unsued Update test packages Update cecil Update skia to 3.1
22 Days Ago
More conversion wip
22 Days Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked