183,479 Commits over 3,136 Days - 2.44cph!

24 Days Ago
Spray Particle + Color Tint on UFParts
24 Days Ago
Cleanups Warning fixes Prop Physics can be clientside only through Hammer New inputs for Prop SetCollisions (1/0) SetVisible (1/0) SetBodyGroup (by name in modeldoc) SetMaterialGroup (by name in modeldoc) SetScale (float) Delete (replaces Kill)
24 Days Ago
Added ExpandGroup.SetHeaderWidget Added "danger" button type in tools Let FloatProperty widget support more than 2 dp of precision First pass of leaderboard type editor done
24 Days Ago
Fixed ocean fog issue
24 Days Ago
24 Days Ago
Bespoke mesh file for fireplace fx iteration Scene backup Some file renames/moves for consistency/organization
24 Days Ago
GetInheritedProjectileVelocity comments
24 Days Ago
▋▊█▋ ▄▅▆▍▇ ▋▉▍▅ █▄█▍▊▄▌▇▉▆
24 Days Ago
network++
24 Days Ago
▋▄▄▆▅ █▇▍▅ ▄▄▇_▋█▊_▅
24 Days Ago
Rotation fix
24 Days Ago
Hopeful workaround/fix for VFACE semantic returning wrong values
24 Days Ago
▅▆▍▊▋ ▋▍█▋ ▍▌▄▋▌▉▆▌▉▍▌▋▇█▅
24 Days Ago
▊▍▆█▇▍ ▉▍▊▉▄▆▄▇▌ ▊█▍▍█
24 Days Ago
speed tweak
24 Days Ago
made changes to decals on the caboose added decal renderer & decal cull scripts.
Sam
24 Days Ago
Get boilerplate for managed asset compile
24 Days Ago
▉▋█▉▉█ ▋▍▅▄▅▅▆ ▆▄▅▋█
24 Days Ago
▄█▋▇▄▉ ▆█▄▊█▇▉ ▋▇▉▇▌
24 Days Ago
▉▅▄▅▊▊▌ ▍▌▇▊▉▍▆▊▍▍ ▆▋▅▋▊ ▆▊▇ ▅▆▊▍█▇▄▌▍ ▊▌ ▍▄▄▌▅_▅▉▊▇▍▆█▅ ▆▊▊▅▋▅, ▍▍█▋██▅▄ ▇▍▊▊▍ ▉▋▍▌▅▍▄▊▄▊▆█, ▌▋▉▋▌▊▍▅ ▋▋▍▉▆▉▇▄
24 Days Ago
▍▌▇▍▅▋ ▇█▋▍▍▋▆ ▋▍▆_▉▉▋_▋
24 Days Ago
Fixed sprays not having transparency https://files.facepunch.com/louie/1b1311b1/sbox-dev_Cbc0dsEqZB.png
24 Days Ago
▍▆▍▉▆▄██▉▆█ ▆▌▊▉▄
24 Days Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
24 Days Ago
▌▊▉▄▇▇ ▉█▆█ ▍▊█▊▅ ▋▌▅▊▆ ▅▇▇▍ ▌▍▍▉▉ ██▋ ▌▌▍▊▌ ▊▅▍▇▋ (▊▄▋▉ ▉▇▊▉ ▄▇▉ ▊▅▉) ▆▊ ▆█▇ ▍▌▋ ▍▆▋▊▋█▍▅ ▍▊▍█▊▇▅, ▇▇▉▍▄█▅. ▆▅▊▇▇ ▅█▋▊ ▇▌▌ ▄▉▋▌▊▅▊▌ █▌▋ ▋▌▍▉▌
24 Days Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
24 Days Ago
Fixed flags being errors
24 Days Ago
Added uf test tilemap
24 Days Ago
Don't allow animgraph override on client unless the entity is client only
24 Days Ago
Fix asset type popup shadow in wrong place
24 Days Ago
Paint the top of the GameFrame when in full screen mode
24 Days Ago
Added SceneCamera.EnablePostProcessing
24 Days Ago
Rename RenderDevice to g_pRenderDevice Add Render.DrawSceneToTexture Remove old RenderScene implementation Disable initial screen clear (assuming it's not needed now) Remove unused AllocateD3DTexture from texturedx11 Not sure what this GetBinding call was hoping to achieve Render ScenePanel SceneViews as dependant views rather than EmbeddedViews - because they get rendered first apparently I don't even know Create a version of CreateRenderTarget that'll only create if the passed in texture is different Fallback MSAA if not supported when rendering scene Bought back ScenePanel.RenderOnce, added ScenePanel.RenderNextFrame() Fix new Texture.Create being commented out
24 Days Ago
Added Gamemode Prop ent (non functioning)
24 Days Ago
▊▋▉▍▌▉ ▅█▄▋▊▌▉ █▅▉▊ ▍▇▇▋▍▊█▌▉▇_█▌█▌▅▌ ▉█▅▉▌█
24 Days Ago
▅█▌▋█▊ ▊▍▍█
24 Days Ago
merge from main
24 Days Ago
Initial commit repro for sbox/issues/522
24 Days Ago
Reduce size of default SoundscapeRadiusEntity When leaving a soundscape, keep playing it until you're not in a soundscape anymore
25 Days Ago
merge from FixTWC
25 Days Ago
Scene tweaks
25 Days Ago
Action flags fix
25 Days Ago
Merge Main -> Blackjack
25 Days Ago
▍ ▅▆▄▋▊ ▄▍▍-█▍-▌█▋▌▍ ▌▇▅▌▊▋▅▆ ▄▋▉▌ ▇▅█ ▋▆▇ ▆▋▅▋ ▍▆▋█▌▍▋ ▋▅▄
25 Days Ago
Renamed cinematic prop prefab
25 Days Ago
▍▉▌▊▌▍▅▍▊▋ ▉▆▄▊█▊▄▄ ▄▅▇▆▌ ▉▌█▌▉ ▋▉▋▆█▆ + ▉▊█▇▊▄▅▌ ▊▊▊▄█▄▉▋▊ ▍▆█▍ ▋▊▇▋█▄▊▅
25 Days Ago
Spline rebuild
25 Days Ago
▌▍▉▅▍▆▆ ▍█▄▄▊ ▊▊ ▄█▅ ▌▄▇▄▋█▌ ▊▅▅
25 Days Ago
Added team system support to player hud markers Added scoring system Added more QoL accessors for TeamSystem Kill Feed will try to use team colors Added GunfightScorePanel, ready for gameplay loop! Unset debug scores
25 Days Ago
█▉▉▋█▇▆▆ ▋▆▇ ▍▆█▄▍ ▌▌▍▅▆▇ █▉▊▍ ▇▋▄▉▌▆█▅ ▋▆██▄▅▍ ▉▇▆▇ ▊▉ ▇▊▇▅▇▄▆▇▄▄ ▍▅▉▍█▆▅