195,796 Commits over 4,110 Days - 1.98cph!
Added scene handles for editing pickup volume bounds
Adjusted pickup volumes to better fit the shelves
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest
Added description and improved output formatting
Fixed billboard rotation issues on schizolobium
Updated schizo sapling billboards
More texture work on schizolobium sapling
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
Usability fixes, rpc checks.
Removed unused convars that do nothing
r_fastzrejectdisp
mat_shadowstate
mat_maxframelatency
mp_usehwmvcds
r_threaded_client_shadow_manager, r_threaded_renderables
r_decal_cullsize
r_drawopaquestaticpropslast
r_threaded_renderables
snd_mix_async
mat_parallaxmap
On dedicated servers, return "unknown" instead of "prerelease"
Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time.
Fixed resistance turrets being in combine overwatch squad
Added list.RemoveEntry (Community Contribution)
Apply changes to type() function (Server/menu) (Community Contrib)
Fixed ragdoll boogie happening from +USE pickups/throws
Prevent throwing +USE pickup if holding M1/M2 while picking up
Ship a cleaner version of decals_mod2x, uncompressed
Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still.
Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
Players no longer spawn in jungle biome
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Better weaver symbol logic (to prepare for being built)
Downgraded code analysis to 3.8 so it doesnt explode hot reload
Safer SyncVar Implementation:
Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields.
Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase
Add source generator dependencies
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
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Updated schizo tree COLs. Added first pass schizo sapling.
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Manual Anchor blockout and initial prefab setup
General Item Overlay design
Schizolobium second pass + feedback
Tightened up zigg collision
Finished pickup volume code implementation
Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves
Enabled pickup on all of the above
Steering Wheel Tier 2 Blockout placeholder
Female lods
Male lod improvements
Functionality and code gen
merge from io_consistency
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0"
A rocking chair worldmodel was using the wrong mesh for its collider
WIP friend authing.
Assign dialog bog to tugboat privilege prefab now I've actually found it.
merge from trianglehatch_deploy_fix
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
Fix frustum culling by skipping damage tracking as a temporary workaround
merge from swapseat_binds
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
merge from vehicle_trigger_damage_fixes
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
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Bootstrap page, Loading Screen design
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Added swap to seat 7 and 8