224,005 Commits over 3,684 Days - 2.53cph!

23 Days Ago
various mesh and texture fixes
23 Days Ago
Enemy Health Bar
23 Days Ago
Increased at rotation bounds
23 Days Ago
Halved orbitstrafe rotation speed when first moving into position
23 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
23 Days Ago
Clean up - use TransformInterpolate class
23 Days Ago
Fixed hole in side of terrain when harbor spawns too close to terrain edge (not ideal, but good temporary solution)
23 Days Ago
Test
23 Days Ago
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23 Days Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
23 Days Ago
City hall exterior mesh fixes
23 Days Ago
Merge from store-ui-rtc
23 Days Ago
Minor fixes Added convar descriptions to many default Lua convars DCollapsibleCategory items support disabled styles Visually and physically disable (but not hide) disabled Sandbox tools Tools disabled by the server using "toolmode_allow_<mode>" convars are visually represented as such in the spawnmenu https://files.facepunch.com/rubat/1b0311b1/dLCCdKRb8T.png Display a warning when trying to activate tools without a toolgun
23 Days Ago
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23 Days Ago
tags on files
23 Days Ago
various mesh and material adjustments
23 Days Ago
Bunch of viewing vector zero checks before running through lookrotation
23 Days Ago
Ensured thwop and engine lerp and clamped between 0 and 1
23 Days Ago
landline telephone and material value tweak to tools
23 Days Ago
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23 Days Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
23 Days Ago
player update. edited naming of spas12 anim clips
23 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
23 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
23 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
23 Days Ago
merge main
23 Days Ago
Merged main into electricity_power_fixes/2
23 Days Ago
radtown whitebox layout, perimeter estimate
23 Days Ago
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23 Days Ago
Fix editor gizmos null error
23 Days Ago
Fix editor gizmos error for cargoship
23 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
23 Days Ago
Merge main
23 Days Ago
Merge container_delays
23 Days Ago
plastic kettle color change
23 Days Ago
player update. exported/set up python revolver
23 Days Ago
Leaderboard backup, run #10784
23 Days Ago
Create particle query in scene world constructor instead
23 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
23 Days Ago
merge from main
23 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
23 Days Ago
AmmoBackpack Texture Update
23 Days Ago
merge from Military Flamethrower_2024
23 Days Ago
merge from toolcupboard_retroskin
23 Days Ago
merge from save248/iceberg_fix
23 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
23 Days Ago
Quick dmg numbers Change how levels calculated Clean up
23 Days Ago
Play the cargo ship horn 60s before departure
23 Days Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
23 Days Ago
Air control changes, using duck input now