161,592 Commits over 2,771 Days - 2.43cph!

23 Days Ago
Remove debug log Merge branch 'master' of sbox
23 Days Ago
Fixed Turret using Generator model in Hammer
23 Days Ago
Added hv_turret Hammer entity
23 Days Ago
Add fists weapon for Max
23 Days Ago
Improved loadout customization and added loadout stubs
23 Days Ago
Temp turret model
23 Days Ago
Terrain data backup
23 Days Ago
TTT: add PT-BR translation for L.tip41 (#1842)
23 Days Ago
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23 Days Ago
nre fix for temp missionPoints
23 Days Ago
procmap world setup edit
23 Days Ago
Fixed a bug where strafing left in a circular motion while skiing at any velocity would cause your velocity to keep increasing Merge branch 'main' of sbox-hover into main
24 Days Ago
nre fix s2p on scenes
24 Days Ago
procmap world setup edit
24 Days Ago
Fixed button prompt icon priority Go back to single player if controller support applet is cancelled Skip intro stage on first run if SkipIntro button is held Show "MAIN MENU" on loading screen when loading menu
24 Days Ago
merge from 217
24 Days Ago
Desert dwellings progress backup Tweaked MLRS scenes prefab settings
24 Days Ago
test map updated with generator Merge branch 'main' of sbox-hover into main
24 Days Ago
Generator will start with 2000 health
24 Days Ago
Added hv_generator Hammer entity to define team generator spawnpoints
24 Days Ago
Added Flag events for capture and return. Added Award system w/ Buzzkill, CTF, RTF, Kill, Revenge, Buzzkill, etc. Increased up slope friction. Merge branch 'main' of sbox-hover into main
24 Days Ago
Temp Generator and Materials
24 Days Ago
Fixed/Improved Jetpack particles
24 Days Ago
AutoFGD: 'Render Properties' to 'Rendering'
24 Days Ago
Fixed getting broadcast via username instead of userid Update entity properties Vary broadcast update period
24 Days Ago
Stream deck viewer number styles
24 Days Ago
Loadouts determine MaxEnergy, MaxHealth, MoveSpeed and MaxSpeed
Sam
24 Days Ago
Common base shader stuff
Sam
24 Days Ago
Base shader
24 Days Ago
Add BaseClothing and Jetpack classes. Moved Jetpack trail logic out of AssaultLoadout and made particles client-side.
24 Days Ago
Added jetpack trail support Merge branch 'main' of sbox-hover into main
24 Days Ago
Tidy up with an internal method to reduce duplication
24 Days Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
Sam
24 Days Ago
Add default compile target and make parameter optional
24 Days Ago
Updated Eclipse
24 Days Ago
Lookup attachment client-side using model entity as no animating specific methods are used
24 Days Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
24 Days Ago
Moved campaign nav buttons
24 Days Ago
Update MaterialIcons
24 Days Ago
Some more loading tweaks
24 Days Ago
updated compiled file
24 Days Ago
Quick fix for particle trail
24 Days Ago
Metal Fence - texture tweaks
24 Days Ago
Fix compile errors
Sam
24 Days Ago
Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input
24 Days Ago
Burger box - Lod0 with Lewis skin Cola can - updated textures Pizza box - updated to lewis pizza box skin Merge branch 'master' of sbox-game
24 Days Ago
merge from save217
24 Days Ago
merge from missions
24 Days Ago
merge from main
24 Days Ago
Merge from media_projects