3 Months Ago
Update protobuf CodeGenerator (struct fixes, improved dispose error message) Half3 and VectorData protobufs are now structs Fix receiving trees not pooling on the client Fix server not returning map notes to the pool when a new one is placed Fix client not disposing team data when receiving an updated copy Hopefully fixed MapNote pooling bug for real!
comment0
3 Months Ago
Better error message
comment0
3 Months Ago
Fix codegen for structs
comment0
3 Months Ago
Merge from vfx_hdrp
comment0
3 Months Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean
comment0
3 Months Ago
[D11] Using the external ip address of the server for the map URLs.
comment0
3 Months Ago
▅▆▉▅▆▅▉▊▋▅▊▊▅ / ▄▊▄█▍▆▋▅█ ▋▆▅▇▉█▄ ▊▄▇▆▄▊ / ▆██▄▄ ▇█▅ ▋▅▊▋▅█▄
comment0
3 Months Ago
merge from parent
comment0
3 Months Ago
Fixed pink animal footstep vfx
comment0
3 Months Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
comment0
3 Months Ago
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
comment0
3 Months Ago
Sandbox persistence Context menu property also trims whitespace of the convar value
comment0
3 Months Ago
Sandbox persistence now trims whitespace on input so you don't end up with files that the game refuses to write to/read from
comment0
3 Months Ago
NPC weapon selection is now sorted alphabetically
comment0
3 Months Ago
spas12 viewmodel - fixed issue with shell floating into weapon during reload
comment0
3 Months Ago
Added ENT:OnChangeActivity for base_ai entities
comment0
3 Months Ago
NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory now have an optional argument - enemy Added NPC.HasEnemyEluded, NPC.HasEnemyMemory, NPC.GetEnemyLastKnownPos, NPC.GetEnemyLastSeenPos, NPC.GetEnemyLastTimeSeen, NPC.GetEnemyFirstTimeSeen - All of these have an optional argument - enemy, which defaults to GetEnemy() Added NPC.SetIdealYawAndUpdate( yaw, yawSpeed = -1 )
comment0
3 Months Ago
[D11] Null check to fix the issue with main menu not loading.
comment0
3 Months Ago
Compiler fix.
comment0
3 Months Ago
Backported replay performance logging
comment0
3 Months Ago
[d11] [2732] {PS4}{XB1} [GFX] Objects in players hand stay blurry for a few seconds when looking downwards Pre-loading of belt items ( mesh + texture )
comment0
3 Months Ago
[D11] Merge with main
comment0
3 Months Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
comment0
3 Months Ago
[D11] [UI] Added loading icon to Whats New UI when waiting for info to load.
comment0
3 Months Ago
[D11[UI][#4236] Fixed server list highlight
comment0
3 Months Ago
Merge from merge_26.05
comment0
3 Months Ago
Post merge fix
comment0
3 Months Ago
[D11] Reset the access token on login to prevent Rustworks not accounting for Xbox users changing accounts.
comment0
3 Months Ago
Merge from main
comment0
3 Months Ago
[D11] [UI] Whats New UI Implementation (temp bool to disable it until finalised).
comment0
3 Months Ago
landing conditional prefabs update
comment0
3 Months Ago
various models fixes
comment0
3 Months Ago
new landing pieces (models/gibs/colliders)
comment0
3 Months Ago
[▄▇▊] ▇▄▉ █▄█▅▋▉ ▉▄▋▅ ▄▆▉▆▊▌
comment0
3 Months Ago
Merge from ObjectMotionVectorFix_improvements
comment0
3 Months Ago
merge from main
comment0
3 Months Ago
3 Months Ago
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
comment0
3 Months Ago
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
comment0
3 Months Ago
3 Months Ago
Fix modal width
comment0
3 Months Ago
[D11] Fixes for the local game server (missed file): Removing the hack: now local server returns full URL of the map, including the correct network address and port.
comment0
3 Months Ago
[D11] Pass metrics root url to rustworks init
comment0
3 Months Ago
[D11] Fixes for the local game server: 1. Terminating the http thread when the game server is stopped to release the TCP port. Otherwise the client can't download the map. 2. Terminating the ping server without spitting nasty exceptions. 3. Using world cache for the server running in editor. Otherwise the map is not generated and client can't download the map. 4. Removing the hack: now local server returns full URL of the map, including the correct network address and port. Different lifecycle for the TCP Ping server: Stopping the tcp ping server if the main Unity thread is not responding. Restarting the tcp server if the main thread is back. This is also to be used by Rustwork to receive heartbeats from servers and populate the server list correspondingly.
comment0
3 Months Ago
[D11] Wait for StopPlayback before sending demo metrics
comment0
3 Months Ago
[D11] Demo metric recording
comment0
3 Months Ago
[D11] Removes unneeded calculation
comment0
3 Months Ago
[D11] removes unneeded calculation
comment0
3 Months Ago
[D11] Fixed Feedback QR code not being visible in builds
comment0
3 Months Ago
[D11] Changed Disconnection message when loosing connection from d11_server_shutdown to d11_connection_error
comment0
3 Months Ago
[D11] Added banned message which appears when joining a server while banned from Rustworks
comment0
3 Months Ago
Update hi res material meta files
comment0
3 Months Ago
▄▋█▆█▍▍▉▄ ▅▋▋█▅█ ▆▄█▄ ▍▄▅ ▍▅▊▋▄▍ ▇▊▅▅▋▍▊▆ ▇▅ ▅▌▄▊▋▉▌ ▅▄█▍▄▊▋▇█▍▍ ▌▆▊▋▍ (▍▆█▄▊▍▉▉▆) ▍▍▇▅▌█▇▇▇█▊▉ ▍▆▍ ▇▌▇▍▊█▅█ █▍▅█▇▉ ▆▆█▍ ▋▅▊█▅▉ ▉▉█▍▅▄▇ ▍▍ █▊▋▊ ▊▌▌ ▋█ ▌▅▋▍▄▋ ▄▆▅▉ ▆▅▇ ▍▊▋▇▅▍▆▇▇
comment0
3 Months Ago
First pass on letting players destroy an empty chassis on a vehicle lift Once all modules have been removed the destroy option appears Once pressed, has a 10 second countdown before the chassis is destroyed The player can cancel the destroy at any time while the countdown is active
comment0
3 Months Ago
Merge in the latest push fix changes
comment0
3 Months Ago
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
comment0
3 Months Ago
Fix a couple of minor errors
comment0
3 Months Ago
Fixed cockpit with engine missing mount hot spots If an engine has no assigned mount spots it will now fall back to the old behaviour
comment0
3 Months Ago
Allow TriggerHurtNotChild to delay damage done. This is a fix attempt for drivers/passengers taking damage on vehicle exit.
comment0
3 Months Ago
Speculative fix for serverside NRE in autoturret
comment0
3 Months Ago
Rebuild manifest.
comment0
3 Months Ago
Merge from mount_sight_check2
comment0
3 Months Ago
▌▌█▅▍▅█ ▉▌█
comment0
3 Months Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
comment0
3 Months Ago
Remove unused (and already disabled) collider from Modular Car driver seat
comment0
3 Months Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
comment0
3 Months Ago
tweak vehicle texture
comment0
3 Months Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
comment0
3 Months Ago
▋▄▆▌▆▍▋ ▉▅▆▄▆ █▋▆▆▇▉▊▋▍▆, ▆▉▄█▆▄ ▌▋▆▍▇▉ ▄▉▅▆▇▋▋▆ ▊▋█▄▊ ▆█ ▍▋▉▋▅▋, █▌▊▋▋ ▊▊▊▇▄ ▄▌▍▋▋
comment0
3 Months Ago
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
comment0
3 Months Ago
Restore the ability to start the car's engine by pressing the key for reverse
comment0
3 Months Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
comment0
3 Months Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
comment0
3 Months Ago
▅▊▋▌▍▉▉▄ ██▇▇▄
comment0
3 Months Ago
Fix some bad pooling code in demo indexer
comment0
3 Months Ago
▄▄▇▇▄▌▊ ▍▆▊▌▋
comment0
3 Months Ago
▉▋▊ ▅▊▍ ▅█▅▇▅ ▍▍▊▊▇▍▉█ ▊▌▆▌ ▋▇▆▇ ▅▊▆▆▌ ▅▇▆▆▉▋▄, ▆▊▄▄/▌▅▄▌▅ ▊▌▌▍▍▉▅▆▌▌ ▌▇▉▄ ▌▌▄▆▌, ▊▇█▋▆▉ ▅▄▌▆▄▊▆
comment0
3 Months Ago
[D11] Better fix for only sending voice data within a certain range of players.
comment0
3 Months Ago
[D11] Fixes voice data transmit range server side
comment0
3 Months Ago
Added PlayerCheckLimit hook (Community Contribution)
comment0
3 Months Ago
Physgun glow/beam will no longer render in 3rd person if the weapon itself is hidden
comment0
3 Months Ago
Add PlayerCheckLimit hook (#1329) * Add PlayerCheckLimit hook * Call hook with limits also * Maxcount should be after count Also message about limit hit with hook results like regular code path * rid of the whitespace Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
comment0
3 Months Ago
Community Contributions: * Reduced minimum width for rope based constraints to 0.2, from 1 * Added GM:CanUndo hook * weapon_fists now obeys the phys_pushscale convar
comment0
3 Months Ago
Fix up PR#1623 This happens EVERY TIME * Call the hook after undo Owner fix * Apply the Owner fix to undonum * CanUndo only gets the last undo in CC_UndoLast, not the whole table
comment0
3 Months Ago
get rid of the unnecessary whitespace
comment0
3 Months Ago
Use GetText over GetValue for OnEnter
comment0
3 Months Ago
Add hook GM:CanUndo (#1623) * Add hook CanUndo Return false to prevent undo * Fix behaviour when CanUndo returns nil
comment0
3 Months Ago
Unrestrict thin ropes. (#1043) * Unrestrict thin ropes. * Use math.min * clamp to 0.2, that's plenty thin Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
comment0
3 Months Ago
Renamed foundation steps to steps and updated desc
comment0
3 Months Ago
▋▍▉█▋▉▇ ▍▉▉▉▌
comment0
3 Months Ago
dtextentry: pass the current value through OnEnter (#1576) idk why this wasn't a thing before Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>
comment0
3 Months Ago
▋▇▅▍▌ ▌█▍▆ ▋▄▆▊
comment0
3 Months Ago
Added a Clan struct. Implemented most primitive clan functions Merge pull request #437 from naomiEve/clans Steam Clans support
comment0
3 Months Ago
Add phys_pushscale to fist force (#1289)
comment0
3 Months Ago
▅█▄▇█ ▆▄█ ▌▊▌▍▊▆▄▄█▇▍▊█▌ => ▌▉▉::▋▌▍▋ ▌▊▅ ▌▌▍█▉█▍▄▌▄▋ ▌▋▅▋▌▌ █▋▋▌ ▍▉▆
comment0
3 Months Ago
Community Contributions: * Typo fix for gm_save console message * Fixed cvars.AddChangeCallback's identifier not working as intended * TTT: Fixed an incorrect comment
comment0
3 Months Ago
Mass resize/re-render in spawnmenu Delete physics of Toolgun ghosts Disable "drive" option for jeeps Replacement HTML for gui.OpenURL w/out Steam Overlay Fixed Overlay and Motion Blur not working with "poster" well Fixed 1px gap with certain settings of Toy Town effect
comment0
3 Months Ago
▉▉▍▊▅▉▋▍▉▉_▊▉▉▋▍▅▅▉▌█▄▅ ▇█ ▆▋▇▄ ▌▇ ▉▇▊▋▌▆▅
comment0
3 Months Ago
Merge from main
comment0
3 Months Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
comment0