193,196 Commits over 4,049 Days - 1.99cph!

10 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
10 Months Ago
Merge from main
10 Months Ago
Adding my test saves
10 Months Ago
radtown redux S2P
10 Months Ago
environment volumes pass #1
10 Months Ago
Handcuffed players can now be force mounted to code locked cars
10 Months Ago
polished set dressing in the shed area
10 Months Ago
merge from main - RC
10 Months Ago
fixed some incorrect vertex normals on rubble props fixed some intersecting polys on storage building large roof
10 Months Ago
Only allow bike driver to access fuel when someone is mounted
10 Months Ago
Initial work on supporting burnouts and fast turns with Ctrl. No releasable yet
10 Months Ago
Merge from main
10 Months Ago
Merge Bikes -> main
10 Months Ago
Minor spelling edit
10 Months Ago
Fix remaining incorrect barrel colours on small oil and S2P S2P stables_b, fixes search light facing the wrong way
10 Months Ago
Threshold edit
10 Months Ago
less smoke
10 Months Ago
moar smoke
10 Months Ago
Increased visual threshold for bike wheelspin FX
10 Months Ago
Grey out the set speed option if only non-compatible clips are selected
10 Months Ago
Created Rust.TimelineTools plugin Added Set Duration and Set Speed right click options, opens up a window to batch set the speed or duration of clips Compatible with domain reloads and Undo
10 Months Ago
Added wheel slip skid sounds for bikes. Reusing modular car content - some of this code could be de-duplicated in the future, with more time available.
10 Months Ago
Rotorwash FX play fixes. Fixed Minicopter not using the nested small wash prefab. Slight optimizations.
10 Months Ago
Fixed sidecar wheel visuals properly
10 Months Ago
Merge Bikes -> main
10 Months Ago
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10 Months Ago
- Pedal bikes now use the horse stamina bar to visually show sprint remaining - Send sprint info over the network again - Rearranged the Rust HUD to be able to show vehicle health and stamina bar at the same time - Horses now show their health in the HUD, mainly just so there isn't a hap in the stamina bars
10 Months Ago
Force multiplier 1.25
10 Months Ago
Merge Bikes -> main
10 Months Ago
Changed how the force on self from hurt triggers is calculated + code formatting
10 Months Ago
Add "HotReload" editor class that allows you to define temporary runtime fields without recompiling - Backed by a Dictionary<string,object>, only intended for use inside editor so it's ok if it's slow
10 Months Ago
Add hot reload package
10 Months Ago
Halved hurt trigger NPC damage for bikes
10 Months Ago
Merge Bikes -> main
10 Months Ago
Fixed anemic bike pushing force
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix analytics & runtime profiling giving pooling warnings Discard analytics events right away when failing to upload - prevents it from causing a bunch of GCs when strong events that won't be uploaded
10 Months Ago
Increase bike return lerp speed
10 Months Ago
Increased bike steer return speeds
10 Months Ago
Preserve old steering behaviour on older vehicles. Enable new retainLerpSpeed option only for bikes
10 Months Ago
Fixed conflicting LODGroups on hazmat youtooz figurine
10 Months Ago
Fixes
10 Months Ago
Apart from water, don't play trail FX until a set minimum speed is reached
10 Months Ago
Converted both water catchers from LodGroup to MeshLOD and RendererLOD Updated the LodLevelDisplay component to work with MeshLOD and display correct information when a RendererLOD is collapsed
10 Months Ago
Iterations
10 Months Ago
bike gear click fall off range tweak
10 Months Ago
Merge main -> bikes
10 Months Ago
merge from main
10 Months Ago
Fix incorrect spatialization setting on pedal bike coasting gear clicks