251,228 Commits over 3,959 Days - 2.64cph!

8 Months Ago
merge from wire_slacking
8 Months Ago
Fixed pooling issues
8 Months Ago
Fixed wire slack impacting wire remaining length
8 Months Ago
Converting building skins to MeshLOD
8 Months Ago
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice) Bounce talking party member Mic icon when chatting
8 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
8 Months Ago
Updated Residential Beds Materials, LODS and Models
8 Months Ago
RandomSpawnAssigner: only care about non-friendly player aim dir
8 Months Ago
sign and colision update on radtown gate
8 Months Ago
UnlimitedMoney setting in GameMode
8 Months Ago
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks) Multiple threads to handle garbage collection, utilizing all available CPU cores. Better performance in multi-core environments. Reduced latency due to parallel processing.
8 Months Ago
Only remove helmet if not god mode, and on host More spawn protection tweaks
8 Months Ago
Only reduce armor if not god mode
8 Months Ago
Spawn protection outline tweaks
8 Months Ago
Spawn protection for deathmatch modes
8 Months Ago
TDM uses global voice since it's a casual mode
8 Months Ago
Hook in reload sounds for the USPs
8 Months Ago
Don't save spawned objects Tweak scenes
8 Months Ago
Fix bullet impact sounds not playing at all
8 Months Ago
Move some stuff around, voices fill above weapon info component
8 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
8 Months Ago
Adjust grenade surface to be less like a table tennis ball
8 Months Ago
merge from main
8 Months Ago
Add voices UI
8 Months Ago
Removed some debug logs and unused/temp code.
8 Months Ago
Merge from main
8 Months Ago
Material Update
8 Months Ago
Twitch Drops skins
8 Months Ago
Merge from main
8 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
8 Months Ago
Merge from main
8 Months Ago
merge from fix_teammate_guide_disconnected
8 Months Ago
merge from fix_radial_menu_not_diagonal
8 Months Ago
merge from fix_monument_outline_floors
8 Months Ago
merge from RepairBenchSkinName
8 Months Ago
Client compile fix
8 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
8 Months Ago
Fixed IO not being usable inside no build zone
8 Months Ago
Leaderboard backup, run #12282
8 Months Ago
Add Sound.UncompressVoiceData Make Friend comparable Basic party voice chat
8 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
8 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
8 Months Ago
Lower inertia tensor for pedal trike, and other driving tweaks
8 Months Ago
Slow down pedal trike pedalling. Otherwise smaller wheels = faster pedalling
8 Months Ago
Merge main -> Bikes
8 Months Ago
Small ground flame prefab for spreaders.
8 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
8 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
8 Months Ago
Add some context menu tools to calculate amount of components - "Stats/Transform Count" shows amount of transforms and components for each selected object in heirarchy - "Stats/Hierarchy" prints amount of gameobjects at each depth
8 Months Ago
Fixed the disappearing skins situation more correctly. Re-enabled "Exclude main light" on the skin viewer camera, so the sun's light goes back to not affecting skin viewer skins. Fixed spot light placement when in-game on problem skins like the neon box, so we don't need the sun light.