193,889 Commits over 4,079 Days - 1.98cph!

12 Months Ago
merge from save251 - Staging wipe
12 Months Ago
merge from f1_grenade_skin_fix
12 Months Ago
merge from samsite_togglemode
12 Months Ago
merge from store-fixes
12 Months Ago
merge from fix_item_split_slider_reset
12 Months Ago
merge from menu_respawn
12 Months Ago
merge from chainsaw_ray_fix
12 Months Ago
Reduced no build volume at train tunnel underground entrance
12 Months Ago
merge from meshlod converter
12 Months Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
12 Months Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
12 Months Ago
Increase use distance
12 Months Ago
radtown S2P
12 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
12 Months Ago
rubble pile scrap models, textures, prefabs
12 Months Ago
Remove a bunch of debug
12 Months Ago
Added an unlock minigame progress bar
12 Months Ago
network++ save++
12 Months Ago
merge from meshlod_converter
12 Months Ago
Merge from main
12 Months Ago
merge from fix_mixing_table_ammo_bp
12 Months Ago
merge from qol_building_blocked_visual
12 Months Ago
merge from fix_planner_reset_construction
12 Months Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
12 Months Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
12 Months Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
12 Months Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
12 Months Ago
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
12 Months Ago
Merge from sprint_seed_fill
12 Months Ago
Merge from main
12 Months Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
12 Months Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
12 Months Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
12 Months Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
12 Months Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
12 Months Ago
Added a new input to SAM site to toggle the defender mode
12 Months Ago
Removed unnecessary meta files
12 Months Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
12 Months Ago
Remove Bradley tank tread FX script on the server side
12 Months Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
12 Months Ago
Tread debug. Tracer_reddish consistency with cannon tone.
12 Months Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
12 Months Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
12 Months Ago
Added an editor context scene for UI prefabs editing
12 Months Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
12 Months Ago
Fix incendiary ammo not requiring BP for mixing table
12 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
12 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
12 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
12 Months Ago
Added a tip explaining how to adjust wire slack