129,383 Commits over 4,201 Days - 1.28cph!

10 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
10 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
10 Months Ago
Removed commented out code.
10 Months Ago
Remove test convar
10 Months Ago
exported latest vm mini crossbow anims
10 Months Ago
Merge from /main
10 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
10 Months Ago
Combat Entity compile fixes
10 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
10 Months Ago
merge from main
10 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
vendor_event_printout -> main
10 Months Ago
Merge from main
10 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
10 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
10 Months Ago
initial chunking from shared sdf set
10 Months Ago
base_combatentity_code_cleanup -> main
10 Months Ago
main -> base_combatentity_code_cleanup
10 Months Ago
cargo_npc_abduction_fix -> main
10 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
10 Months Ago
rocket_death_info -> main
10 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
10 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
10 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
10 Months Ago
Merge from effect_scene_error
10 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
10 Months Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
10 Months Ago
Merge from telephone_name_fix
10 Months Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
10 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
10 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
10 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
10 Months Ago
saving work
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
merge from xmas2024_disable
10 Months Ago
ice sculpture no longer craftable
10 Months Ago
merge from main
10 Months Ago
merge from save263
10 Months Ago
merge from main
10 Months Ago
merge from xmas2024_disable
10 Months Ago
updated main menu videos, removed xmas
10 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
10 Months Ago
protocol++ save++ (Staging wipe)
10 Months Ago
merge from xmas2024_disable
10 Months Ago
protocol++