193,864 Commits over 4,079 Days - 1.98cph!

12 Months Ago
Output detected explosion vibration level regardless of the current energy
12 Months Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
12 Months Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
12 Months Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
12 Months Ago
Added mantle to cinematic setup
12 Months Ago
Applied & fixed damage effects
12 Months Ago
Renamed 'Passthrough' to 'Power Out'
12 Months Ago
Re applied 98023 (tech tree)
12 Months Ago
Move certain "hexed" models to fallbacks VPK Fixed env_zoom not working sometimes, and not undoing itself on removal Include modified Alyx models that include animations from episodes Get rid of "env_sprite is rendering non sprite material" warning It's too spammy Entity:Set/GetPoseParameter now can accept numbers instead of strings Entity:GetPoseParameterRange can now accept string instead of a number
12 Months Ago
merge from analytics_save_profiling
12 Months Ago
merge from qol_turret_interference_feedback
12 Months Ago
Merged main into io_seismic_sensor
12 Months Ago
merge from qol_hammer_pie_menu_consistant
12 Months Ago
merge from qol_block_explosives_in_tc
12 Months Ago
merge from horses_backwards_movement
12 Months Ago
merge from electricfurnace_qol
12 Months Ago
merge from signs_io_ui_fix
12 Months Ago
Fixed remaining signs showing power usage 0
12 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
12 Months Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
12 Months Ago
Updated physics material and destruction sound to metal
12 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
12 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
12 Months Ago
Cannon Shell explosion replacement.
12 Months Ago
Updated Pushcart Materials and LOD Distance
12 Months Ago
Applied new lighting & FX.
12 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
12 Months Ago
Updated Pushcart Material To Use New Mask Map
12 Months Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
12 Months Ago
Removed some junk files not meant to be submitted
12 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
12 Months Ago
forgot to re-add a deferred mesh decal component
12 Months Ago
12 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
12 Months Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
12 Months Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
12 Months Ago
Collider tweaks, more precise
12 Months Ago
fixed door awning position in storage warehouse building
12 Months Ago
Merge from main
12 Months Ago
some brick pile texture tweaks
12 Months Ago
compile fix
12 Months Ago
merge from fishing_changes_june_24
12 Months Ago
merge from analytics_server_profiling
12 Months Ago
merge from qol_salvaged_hammer_buff
12 Months Ago
merge from fix_mixing_table_save_scroll
12 Months Ago
merge from HeliHandbrake
12 Months Ago
merge from sprint_seed_fill
12 Months Ago
merge from HorseArmourPenalty
12 Months Ago
master house decal pass