251,292 Commits over 3,959 Days - 2.64cph!
Hook up muzzle flash to all the guns
Update Residential Bed Models to close holes.
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
Plug in muzzle flash prefab
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean
Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
reworked c4 + frag explosions
Fixed some transforms on floorstanding shelves, converted to MeshLOD
player update. created unique m92 pistol reload animation and holdtype override controller for it
Fixed showing self marker
Validate toast instance NRE fix
Fixed wire slack impacting wire remaining length
Converting building skins to MeshLOD
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice)
Bounce talking party member
Mic icon when chatting
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Updated Residential Beds Materials, LODS and Models
RandomSpawnAssigner: only care about non-friendly player aim dir
sign and colision update on radtown gate
UnlimitedMoney setting in GameMode
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks)
Multiple threads to handle garbage collection, utilizing all available CPU cores.
Better performance in multi-core environments.
Reduced latency due to parallel processing.
Only remove helmet if not god mode, and on host
More spawn protection tweaks
Only reduce armor if not god mode
Spawn protection outline tweaks
Spawn protection for deathmatch modes
TDM uses global voice since it's a casual mode
Hook in reload sounds for the USPs
Don't save spawned objects
Tweak scenes
Fix bullet impact sounds not playing at all
Move some stuff around, voices fill above weapon info component
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
Adjust grenade surface to be less like a table tennis ball
Removed some debug logs and unused/temp code.
converting to meshLOD the prefabs that can in Prefabs/Building
merge from fix_teammate_guide_disconnected
merge from fix_radial_menu_not_diagonal
merge from fix_monument_outline_floors
merge from RepairBenchSkinName