251,292 Commits over 3,959 Days - 2.64cph!

8 Months Ago
Add Voice.TargetMixer
8 Months Ago
fixed TONY'S MISTAKE
8 Months Ago
Hook up muzzle flash to all the guns
8 Months Ago
Update Residential Bed Models to close holes.
8 Months Ago
muzzle flare vfx temp
8 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
8 Months Ago
Plug in muzzle flash prefab
8 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
8 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
8 Months Ago
reworked c4 + frag explosions
8 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
8 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
8 Months Ago
Fixed showing self marker
8 Months Ago
Validate toast instance NRE fix
8 Months Ago
merge from wire_slacking
8 Months Ago
Fixed pooling issues
8 Months Ago
Fixed wire slack impacting wire remaining length
8 Months Ago
Converting building skins to MeshLOD
8 Months Ago
Add SoundHandle.Loopback, use voice_loopback to determine (for local voice) Bounce talking party member Mic icon when chatting
8 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
8 Months Ago
Updated Residential Beds Materials, LODS and Models
8 Months Ago
RandomSpawnAssigner: only care about non-friendly player aim dir
8 Months Ago
sign and colision update on radtown gate
8 Months Ago
UnlimitedMoney setting in GameMode
8 Months Ago
Switch to ServerGarbageCollection (we'll want to benchmark this when we have benchmarks) Multiple threads to handle garbage collection, utilizing all available CPU cores. Better performance in multi-core environments. Reduced latency due to parallel processing.
8 Months Ago
Only remove helmet if not god mode, and on host More spawn protection tweaks
8 Months Ago
Only reduce armor if not god mode
8 Months Ago
Spawn protection outline tweaks
8 Months Ago
Spawn protection for deathmatch modes
8 Months Ago
TDM uses global voice since it's a casual mode
8 Months Ago
Hook in reload sounds for the USPs
8 Months Ago
Don't save spawned objects Tweak scenes
8 Months Ago
Fix bullet impact sounds not playing at all
8 Months Ago
Move some stuff around, voices fill above weapon info component
8 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
8 Months Ago
Adjust grenade surface to be less like a table tennis ball
8 Months Ago
merge from main
8 Months Ago
Add voices UI
8 Months Ago
Removed some debug logs and unused/temp code.
8 Months Ago
Merge from main
8 Months Ago
Material Update
8 Months Ago
Twitch Drops skins
8 Months Ago
Merge from main
8 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
8 Months Ago
Merge from main
8 Months Ago
merge from fix_teammate_guide_disconnected
8 Months Ago
merge from fix_radial_menu_not_diagonal
8 Months Ago
merge from fix_monument_outline_floors
8 Months Ago
merge from RepairBenchSkinName
8 Months Ago
Client compile fix