133,652 Commits over 4,262 Days - 1.31cph!

10 Months Ago
- FIxed screwed natural beehive bounds - Fixed swarm AI breaking at weird ranges
10 Months Ago
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10 Months Ago
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
10 Months Ago
exported tiger drag animation
10 Months Ago
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
10 Months Ago
harvesting tea world models / lods icon and icon hookup
10 Months Ago
Rebalanced some hive growth rates
10 Months Ago
- Item changes - Can feed honeycomb to chickens
10 Months Ago
bees -> crafting_update
10 Months Ago
bee_grenade2 -> bees
10 Months Ago
Disabled test gizmo
10 Months Ago
- Allow timed explosives to align their effect with velocity before an explosion - Rotated bee grenade explosions to align with this velocity
10 Months Ago
heliconia rostrata files - models, textures, mats
10 Months Ago
merge from tech-tree-ux-improvements
10 Months Ago
blowpipe texture progress
10 Months Ago
Merge from crafting_update
10 Months Ago
Restored 1p_spectating_grenade_fix
10 Months Ago
Monument biome filter adjustments
10 Months Ago
Restored BeeSwarm changes
10 Months Ago
bees -> bee_grenade2 (again)
10 Months Ago
Jungle ruins S2P
10 Months Ago
bee_grenade2 -> bees
10 Months Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
10 Months Ago
crafting_update -> bees
10 Months Ago
clean up fridge volumes, more accurate
10 Months Ago
Re-enabled vert blends on walkway kit. Removed deferred decal renderer component from jungle beam asset.
10 Months Ago
merge from io_research_table
10 Months Ago
crafter position fix
10 Months Ago
merge from jungle ruins
10 Months Ago
Mesh binning preprocess in foliage grid using minimal vertex buffer to reduce draw calls on foliage which share similar meshes.
10 Months Ago
merge from crafting_update
10 Months Ago
Apply tooltip to the base prefab instead of the variant
10 Months Ago
Update premium tag tooltip
10 Months Ago
Add premium tag to AutoCorrectTags()
10 Months Ago
Show lock icon when you don't qualify to join the premium server - show nothing extra when you do qualify for it
10 Months Ago
Codegen
10 Months Ago
Fix NRE when attacking scientists
10 Months Ago
Add `browser_premium_tab` convar to control if the premium tab is shown
10 Months Ago
Add new tab to the server list for premium servers - similar to how official servers show in their own tab Add filtering for the premium server tag - like how you can filter by monthly, weekly, etc
10 Months Ago
Add premium server tag to tag list prefab
10 Months Ago
Add ability for servers to stay inside the same server list when forwarded from one server list to another - allows us to forward servers from official list while keeping them in the official list
10 Months Ago
Refactor how the premium tag is added
10 Months Ago
Add `premium` server tag when `server.premium` convar is set Ensure `premium` tag gets compressed
10 Months Ago
Merge from main
10 Months Ago
Fixed kickall command using the second argument instead of the first for the kick reason
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
Fixed player buff UI not ticking down Tooltip also count down when hovering now
10 Months Ago
Cooking workbench physic materials
10 Months Ago
merge from crafting_update/visual_cooking
10 Months Ago
Compile fixes Hobo barrel cooking visuals fixes ParticleSystemContainer support in food model