197,738 Commits over 4,140 Days - 1.99cph!

11 Months Ago
Fix fuel tank mesh collider not being readable
11 Months Ago
Remove some more allocations and add more profiling
11 Months Ago
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11 Months Ago
Explosion post profile & file org.
11 Months Ago
merge from spectate_blackout_fix
11 Months Ago
Fixed spectator getting a black screen when the spectated player dies
11 Months Ago
tin can alarm gibs colliders
11 Months Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
11 Months Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
11 Months Ago
initial prefab setup
11 Months Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
11 Months Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
11 Months Ago
Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
11 Months Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
11 Months Ago
Multi-thread navmesh building, making the recast side computations almost negligible
11 Months Ago
Ported ExplosionScreenBounceFade
11 Months Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
11 Months Ago
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11 Months Ago
Separate navigation building steps so it's easier to multi-thread
11 Months Ago
Vehicle locked/unlocked messages localized and toasted
11 Months Ago
Add option to build navmesh asynchronously, add more profile markers
11 Months Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
11 Months Ago
divesite containers
11 Months Ago
Explosion files.
11 Months Ago
env_fish correct values on main camera
11 Months Ago
merge from main
11 Months Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
11 Months Ago
Missing file.
11 Months Ago
Fixes/pre-merge stuff.
11 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
11 Months Ago
lake b and c builds, unity scene setup
11 Months Ago
barnacle clumps prefabs
11 Months Ago
updates to lake_a build
11 Months Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
11 Months Ago
Localized and toasted repair failed errors
11 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
11 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
11 Months Ago
Fix memory leak and add more profiler coverage
11 Months Ago
11 Months Ago
Localized server side building errors Moved them out from the chat to the new toast UI
11 Months Ago
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11 Months Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
11 Months Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
11 Months Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
11 Months Ago
Merge from homing_spectate_fix
11 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from spectate_blackout_fix
11 Months Ago
Fixed spectators getting a black screen