132,274 Commits over 4,232 Days - 1.30cph!

10 Months Ago
Merge from main
10 Months Ago
Merge from rotation_parent_fix_2
10 Months Ago
phrases
10 Months Ago
merge from backpacks_wr
10 Months Ago
merge from dismount_player_rotation_fix
10 Months Ago
merge from demo_button_fix
10 Months Ago
merge from supplydrop_flyhack_fix
10 Months Ago
merge from shield_info_fix
10 Months Ago
merge from horse_double_ragdoll_fix
10 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
10 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
10 Months Ago
Move need updates into a budgeted work queue
10 Months Ago
merge from main -> hackweek_modding_improvements
10 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
10 Months Ago
Include level url in tags so you can get the custom map by querying server
10 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
10 Months Ago
Fix compile error
10 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
10 Months Ago
Merge from modding_prefabs
10 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
10 Months Ago
Berry bush static prefabs (all colour variants)
10 Months Ago
Medieval metal door static prefabs (single & double)
10 Months Ago
Static variants of food cache prefabs (001-005)
10 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
10 Months Ago
Merge from main
10 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
10 Months Ago
Add `test_custom_vitals` command to test modding vitals works
10 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
10 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
10 Months Ago
Added hopper socket to medieval box
10 Months Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
10 Months Ago
Add protobuf for custom vitals message
10 Months Ago
Generate manifest
10 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
10 Months Ago
Fixed repair/pickup
10 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
10 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
10 Months Ago
+ BaseEntity.SyncVar (doesn't compile)
10 Months Ago
Added implicit conversion operators
10 Months Ago
Add correct list of allowed types
10 Months Ago
Proper client receive method
10 Months Ago
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10 Months Ago
main -> syncvars
10 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
10 Months Ago
Enable bee particles on the beehive if it has bees in it
10 Months Ago
Missing files
10 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
10 Months Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
10 Months Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
10 Months Ago
Improved server projectile trajectory prediction Folders