193,839 Commits over 4,079 Days - 1.98cph!

12 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
12 Months Ago
Fix #SERVER error
12 Months Ago
merge from main -> analytics_server_profling
12 Months Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
12 Months Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
12 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
12 Months Ago
Fixed some bugs
12 Months Ago
Added attachments, and slots to outpost/bandit marketplaces icons
12 Months Ago
Change decay of all 4 barricades to 15 minutes
12 Months Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
12 Months Ago
Stone barricade protection value didn't save
12 Months Ago
merge from fix_ping_estimation_lag_spikes
12 Months Ago
merge from optimize_sqlite_fastmode
12 Months Ago
merge from optimize_sam_site_air_vehicles
12 Months Ago
merge from horse_ragdoll_material_fix
12 Months Ago
merge from mediumbattery_size
12 Months Ago
Allow horses to be able to walk backwards at half the speed of normal walking
12 Months Ago
Display an error in console when addon file list has failed to be read completely Removing dead/redundant code from SENTs
12 Months Ago
player update. Exported 3p military flame thrower anim set and set up in unity
12 Months Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
12 Months Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
12 Months Ago
Removed manual controls
12 Months Ago
sound.Generate now accepts table of samples, or direct binary data as a string The table input should have float values from -1 to 1 (index starting with 1), and is about 4 times faster than using a function string input must be raw 16bit sound data (each sample is a signed short), and is much faster than the 2 other methods. EmitSound handles registered sounds a bit better clientside You could, and still can add `.wav` to the end of the registered sounds to make them work with EmitSound, which is still useful for serverside, but clientside this is no longer necessary. Added optional argument to sound.Generate - loopStart (sample ID)
12 Months Ago
Fixed bug causing attachments to not be registered
12 Months Ago
Added profiling
12 Months Ago
Refresh sell order stock no longer frees attachment list
12 Months Ago
Fixed ground watch and colliders
12 Months Ago
Fixed gibs scale
12 Months Ago
Deploy sound, placement tweaks and guide mesh scale
12 Months Ago
lod and prefab setup for corrugated sheets and radtown shed.
12 Months Ago
Item icon
12 Months Ago
Quick cleanup
12 Months Ago
Now forward attachments on shop listings over the network Added slots to map vendor
12 Months Ago
Art implementation, blinking light behaviour
12 Months Ago
More wip anim/wm/vm code
12 Months Ago
Rustoria door skin update
12 Months Ago
radtown S2P
12 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
12 Months Ago
Assign all breed materials to the body renderer so the tail is correctly retextured
12 Months Ago
Sell manifest update
12 Months Ago
merge from main
12 Months Ago
seismic detector model, materials and lods with basic prefab setup
12 Months Ago
Merge from main
12 Months Ago
WM flag
12 Months Ago
Set world model anim params to reflect state
12 Months Ago
Assign world model animator
12 Months Ago
merge from main
12 Months Ago
Disabling loading from save by default on CraggyIsland
12 Months Ago
Add anim override for captive state
12 Months Ago
Set entity animation override default to kidnapper