251,330 Commits over 3,959 Days - 2.65cph!

8 Months Ago
Fix teammate building guide staying visible after the teammate has disconnected
8 Months Ago
Extra wheel FX sorting for the trike.
8 Months Ago
Fix FollowBone not working correctly again
8 Months Ago
Some UI NRE fixes (in cases when a player just joined and UI tries to use GameUtils.LocalPlayer before it exists) Better weapon Deploy/Holster logic + use IDeploymentListener to set current weapon avoid Components.GetAll being used A LOT
8 Months Ago
player update. 3p minigun anims exported and set up
8 Months Ago
grenade scorchmark decal
8 Months Ago
Fix FollowBone not working correctly again
8 Months Ago
Only set console widget instance for main editor window
8 Months Ago
Bezier.ApplyLineSlack micro optims
8 Months Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
8 Months Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
8 Months Ago
Moved wire slack calculation to job system, wip
8 Months Ago
merge from nexus
8 Months Ago
merge from fix_queueskip
8 Months Ago
merge from fix_staging_client_analytics
8 Months Ago
merge from fix_runtime_profiling_hook
8 Months Ago
Write specs to seperate file, print paths to console
8 Months Ago
Populate GridScene on OnLoad Add GpuFrametime, Warmup time
8 Months Ago
Report GpuFrametime in PerformanceStats
8 Months Ago
Map changes
8 Months Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
8 Months Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
8 Months Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
8 Months Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
8 Months Ago
vehicle dev meshes standard car addition
8 Months Ago
Some fixes + swap all instances of using Query=true with a change callback attribute
8 Months Ago
Fix restitution not combining
8 Months Ago
Localise travelling vendor
8 Months Ago
Added various resources and materials
8 Months Ago
Fix reserved slots not being added to list when created
8 Months Ago
Flush network updates before send RPCs (#1594) * Flush network updates before send RPCs * Keep track of potential pending network updates to flush for RPCs * Make sure to unregister for update after sending * Add some documentation
8 Months Ago
Add some documentation
8 Months Ago
Added 20 weapons to travelling vendors orders
8 Months Ago
For damage, pass hitbox tags instead of passing isHeadshot
8 Months Ago
Show infinity instead of nothing for ammo Fixed not being able to buy at game start, pre-round start
8 Months Ago
Added setting to show display names rather than shortname
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
8 Months Ago
Work In progress - improved median denoise, Code changed for median filter.
8 Months Ago
Fixed editor entry not being marked as dirty
8 Months Ago
Don't keep sounds that failed to load around trying to mix forever (matches how old vmix mixer handles it) Fixes #1597
8 Months Ago
NPC Vending Order now colours entries according to rarity
8 Months Ago
View bob is a range from 0 to 100 instead of 0 to 1
8 Months Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
8 Months Ago
Merge main
8 Months Ago
Map progress
8 Months Ago
Add MapInstance.Bounds to get world bounds of the map
8 Months Ago
Added fall damage
8 Months Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
8 Months Ago
some optimizations on icicles set prefabs
8 Months Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again Fixed crashes when point_template is used improperly Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts Fixed crashes when certain models are spawning gibs Models from other games that may reference non existent gib types Fixed logic_collision_pair not really working at all when spawned by map Improve kill feed NPC names for map spawned NPCs like rebels Episode 1 intro fixes Episode 1 wake up fix Fixed UnmountServerAddons not working without gmod_unload_test Change where clientside think is called from This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems: * timers * HTTP requests * async file reads * net messages Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server. Fix filesystem not being able to seek above 2GB in a file Error out and do not mount addons over 4GB Everything under should work with previous commit. Block servers from modifying fov_desired Warning on model scales of 0 or below Fixed gibs clientside not initializing their scale to 1