193,695 Commits over 4,079 Days - 1.98cph!
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers
Entity:CreateBoneFollowers( table of bone names )
Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table
Bone follower support for AI and Nextbot SENTs
Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin )
Added a 3rd argument for PathFollower:Chase - cost function
Added NPC:Set/GetStepHeight
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More WireTool code cleanup and comments for future me
latest work in progress on master house
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
merge from fix_translation_default
Fixed saving issue with debug language
Set default debug language back to 0 - sorry!
Prevent heli from crashing at quarry
Patrol points now take the height of the ground into consideration
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
Patrol heli now drops flares when entering a flee. Should help give some player feedback
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled
Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states
Increased linger time when trying to retire and been damaged recently
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Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
Fixed WireColorSettings scriptables loading
additive_fire FX for incendiary ammo impacts
added r_prop bone to mask on 3p blunderbus anims
merge from default_vendorname_translation
merge from io_ui_powervalues_fix
merge from /electricity_power_fixes/2/doorcontroller
merge from fix_muzzle_boost_burst_slower
Add twitch drops skins to scene
Merge from PlayerRigUpdate
Update player controller from main
merge from ghost_trees_fix
merge from clatterhat_fixes
merge from trainyard_glowbois
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merge from fire_spread_fix
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate/2022_merge
Cleanup
Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
Added more cine light variants; red,green, blue, etc
Fixed intensity of cinelight_spot_white