130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added different animation curve for reload rotation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - manifest - smoothed out the barrel rotation code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from weaponrack_backpack_slot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup weapon rack configs for all shields
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Redone arrowhead display system to be closer to regular crossbow
- Use hashset to store enabled arrow heads
- Move scope attachment point closer to front of barrel to move fov area forward
- Increased default fov
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead)
Backpack weapon rack configs.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Restored old horses behaviour to be like on release
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove deploy animation loop time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide battering ram head item
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Only allow holo and simple sight to be added to mini crossbow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe reload update and view model camera pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lunar new year mask added.
- set up prefabs
- added materials 
- added model
- added textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable bradley & cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also block the train tunnel entrances that spawn outside of monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented shoot sound from firing twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed bone arrow being used instead of fire arrow in viewmodel
- Fixed strings wiggling back and forth
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProceduralMapTesting updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commit reserialized wellipet .meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ballista missing Metal smooth map fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from build_il2cpp_command_line -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for build server to configure whether it wants to use master vs release IL2CPP builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added frustum culling for environment volume rendering.
Added a better way to get the active environment volumes for rendering.
Added support for the environment volume center and offset when rendering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip backpack/shield slot support
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent scientists moving too close to player when seeking cover
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P monuments with train tunnel entrances
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Speed reduction functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the stencil lighting method for rendering environment volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse whitelisted on monument static elevators
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add trash pile to ferry terminal train entrances since it's a different prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse AI collider moved to server only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add trash pile to block train tunnel monument entrances when train tunnels is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed last missing worldmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated wallpaper textures with less damage and darker tears and rescaled to 2048
 
                
                
                
                
                
             
         
        
            
            
            
                
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