139,111 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Submitting coco armour updated skinning and models
11 Months Ago
fix default caustics texture if no WaterSystem instance
11 Months Ago
merge from jungle_update
11 Months Ago
Cocoknight armor 4K textures and material setup
11 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
11 Months Ago
Merge from protobuf_fixes
11 Months Ago
Hunter vision added to big cat pie
11 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
11 Months Ago
Don't make the vine point at the end destination anymore - confusing
11 Months Ago
Added item mod wearable to cocoknight_armor_torso
11 Months Ago
Missing change
11 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
11 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
11 Months Ago
Added the new distance eye system to the wolf as well.
11 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
11 Months Ago
Re-applied scent emission on wolf2
11 Months Ago
merge from hunter_vision
11 Months Ago
Added scent emission to all animals
11 Months Ago
Cocoknight textures update
11 Months Ago
Better trail merging by looking at segments instead of points
11 Months Ago
Fix failing to save empty blueprints when using resetbp command
11 Months Ago
Finally actually reverted 3 descs updated too early
11 Months Ago
updated vine swinging/descending animations
11 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
11 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
11 Months Ago
ziggurat scene S2P
11 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
11 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
11 Months Ago
enabled r/w on zipline platform collision models
Rin
11 Months Ago
Reverting 119833
11 Months Ago
merge from main
11 Months Ago
water treatment plant scene tweaks to sewers openings S2P
11 Months Ago
Updated croc distance eye system.
11 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
11 Months Ago
reverted 3 descs committed too early
11 Months Ago
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11 Months Ago
Side profile tweak.
11 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
11 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
11 Months Ago
Full rebuild/append new segment optim when generating the trail
11 Months Ago
Merge from jungle_dlc
11 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
11 Months Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
11 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
11 Months Ago
Better end uvs
11 Months Ago
Allow canyons and lakes to spawn in jungle
11 Months Ago
Switch vine material to cutout
11 Months Ago
converted radtown monument buildings, radtown s2p
11 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
11 Months Ago
merge from jungle_dlc