139,171 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Fixing cocoknight view model leaves clipping through armour
11 Months Ago
Bump snake bite slow duration from 4->6 seconds
11 Months Ago
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11 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
11 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
11 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
11 Months Ago
Code organisation and cleanup
11 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
11 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
11 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
11 Months Ago
Merge from particle_light_cull
11 Months Ago
floating city initial scene prep/setup
11 Months Ago
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11 Months Ago
jungle ak viewmodel updates
11 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
11 Months Ago
Boar trail tweaks
11 Months Ago
Trail subdivisions based on graphics settings Pooling
11 Months Ago
Tweaked trail width and color for all animals
11 Months Ago
Delete some commented blowpipe code
11 Months Ago
removed croc pie from recipelist
11 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
11 Months Ago
Cooked bigcat meat more heal over over and calories
11 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
11 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
11 Months Ago
Better switching between instancing on/off, and more clean up
11 Months Ago
phrases
11 Months Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
11 Months Ago
merge from Description_Update/Description_update_Round2
11 Months Ago
merge from main
11 Months Ago
Can now shield block snake attacks
11 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
11 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
11 Months Ago
merge from jungle_dlc
11 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
11 Months Ago
tiny blowpipe deploy sound tweak
11 Months Ago
blowpipe sounds
11 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
11 Months Ago
boomerang sounds
11 Months Ago
Trees will now drop any attached explosives when they start to fall
11 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
11 Months Ago
More hypothetical LODComponent.GetDistance checks
11 Months Ago
add color scale parameter for stars
11 Months Ago
Fixed not being able to reskin the shelves
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
initial jungle ak viewmodel prefab and attachments setup
11 Months Ago
network++
11 Months Ago
Fixed line renderer color not being applied Line fading