193,571 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Handcuffs can also block interaction/use
1 Year Ago
More wip handcuff functionality
1 Year Ago
Added tree and ore gathering tests
1 Year Ago
level update, s2p
1 Year Ago
workers_house building - final models, colliders, prefabs
1 Year Ago
merge from main
1 Year Ago
Fixed a few flow issues when running multiple test fixtures one after the other
1 Year Ago
ball prefab adjustments
1 Year Ago
Skin bundle update
1 Year Ago
Skin update
1 Year Ago
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1 Year Ago
Unity 2022
1 Year Ago
Anim root file tweaks
1 Year Ago
Support MaterialSetup component
1 Year Ago
New FX for lantern because cozy.
1 Year Ago
Unsaved
1 Year Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
1 Year Ago
Gravity is now a replicated var as well
1 Year Ago
Grounded layer hookup
1 Year Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
1 Year Ago
Code review, add defaults to the new vars
1 Year Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
1 Year Ago
Time convar changes following code review
1 Year Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
1 Year Ago
Cherrypick `hackweek_combat_playground`
1 Year Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
1 Year Ago
Merge from main
1 Year Ago
Fix compile error
1 Year Ago
Fixed collapse not working with skinned objects, not casting shadows
1 Year Ago
prefab updates
1 Year Ago
ball prefab update
1 Year Ago
update
1 Year Ago
vm sks anim tests, animator updated
1 Year Ago
Fixed broken machine
1 Year Ago
Update manifest
1 Year Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
1 Year Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
1 Year Ago
pooltable asset, textures and materials and balls
1 Year Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
1 Year Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
1 Year Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
1 Year Ago
Vendor can now be stopped by a player gesture Used a state machine instead
1 Year Ago
TestParameterSource field and property support
1 Year Ago
wip
1 Year Ago
Setup sell orders properly Add targetting system
1 Year Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
1 Year Ago
Codegen
1 Year Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
1 Year Ago
Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query
1 Year Ago
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