139,204 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
11 Months Ago
Nerf animal hearing in general, and croc hearing even more
11 Months Ago
First pass of proper schizolobium tree textures
11 Months Ago
rigged 3p jungle ak, initial entity setup
11 Months Ago
Initial groundwork for multiple upgrade items.
11 Months Ago
Fix corpse fixed update NRE
11 Months Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
11 Months Ago
wip simple upgrade reskinning
11 Months Ago
Doubled the throw and return speed
11 Months Ago
vine_fixes -> jungle_update
11 Months Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
11 Months Ago
merge from jungle_update
11 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
11 Months Ago
merge from jungle_dlc
11 Months Ago
First pass view model camera animations for all explosives
11 Months Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
11 Months Ago
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11 Months Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
11 Months Ago
jungle_update -> vine_capsule_render
11 Months Ago
Increased world model bounds sizing
11 Months Ago
boomerang_fixes-> jungle_update
11 Months Ago
boomerang_fixes -> jungle_update
11 Months Ago
Restore animation and holster changes
11 Months Ago
jungle_update -> boomerang_fixes
11 Months Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
11 Months Ago
Fixing clipping around knee for coco armour pants
11 Months Ago
Reset 3p anims on holster even if its not the local player
11 Months Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
11 Months Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
11 Months Ago
Dont put boomerangs too deep into the ground
11 Months Ago
Fixed boomerang backpack position
11 Months Ago
Fix wolf2 collisions
11 Months Ago
Better gravity over distance
11 Months Ago
Fixing cocoknight view model leaves clipping through armour
11 Months Ago
Bump snake bite slow duration from 4->6 seconds
11 Months Ago
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11 Months Ago
Cull sharp angles when adding new positions Cleaner culling checks
11 Months Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
11 Months Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
11 Months Ago
Code organisation and cleanup
11 Months Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
11 Months Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
11 Months Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
11 Months Ago
Merge from particle_light_cull
11 Months Ago
floating city initial scene prep/setup
11 Months Ago
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11 Months Ago
jungle ak viewmodel updates
11 Months Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
11 Months Ago
Boar trail tweaks
11 Months Ago
Trail subdivisions based on graphics settings Pooling