193,473 Commits over 4,079 Days - 1.98cph!

1 Year Ago
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1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Namespace fix
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Serialization fixes
1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
Removing UnityEngine.Profiling.Memory.Experimental references
1 Year Ago
Override throttle for crash
1 Year Ago
Stopped heli death until spinout starts
1 Year Ago
player update. exported/set up 3p smg animations
1 Year Ago
Fixed some bugs preventing spin out state after reaching monument position
1 Year Ago
Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values
1 Year Ago
merge from harmony2_3
1 Year Ago
Merge from non_los_chase
1 Year Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
1 Year Ago
Increase max range of random positioning
1 Year Ago
Ignore max distance check for subsequent spawn waves
1 Year Ago
Unpair all door controllers when TC is destroyed
1 Year Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
1 Year Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
1 Year Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
1 Year Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
1 Year Ago
Spinout no longer tied to death state
1 Year Ago
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1 Year Ago
Merge from unity_2022.3.24
1 Year Ago
more splats/terrain tweaks
1 Year Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
1 Year Ago
Swapped weakspot pools over to using GetList
1 Year Ago
Minigun plus ammopack world model
1 Year Ago
Merge main
1 Year Ago
Meta files
1 Year Ago
Code changes
1 Year Ago
CurrentVersion, ProjectSettings
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1 Year Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
1 Year Ago
latest topologies
1 Year Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
merge from christmaslights_menu
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from barrel_leak
1 Year Ago
merge from minigun_fixes_may_24
1 Year Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
1 Year Ago
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1 Year Ago
Display how much the minigun slows down the player in the gun information panel