193,473 Commits over 4,079 Days - 1.98cph!
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Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Removing UnityEngine.Profiling.Memory.Experimental references
Override throttle for crash
Stopped heli death until spinout starts
player update. exported/set up 3p smg animations
Fixed some bugs preventing spin out state after reaching monument position
Fixed ENT.PhysicsSounds defaulting to true
Added physcannon_instant (defaults to 1)
Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed)
This default value preserves the original HL2/GMod behavior
Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one
Reset ammo types on map shutdown as well & Cleanups
Remove more dead code
Explicit default value to GetMemberBool because it is defaulting to true(??)
Workaround animation event IDs on listen servers being set to "invalid" values
On death the patrol helicopter will now seek out a nearby monument to crash at
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Increase max range of random positioning
Ignore max distance check for subsequent spawn waves
Unpair all door controllers when TC is destroyed
Door controllers are now deployable on doors like codelocks
Added 3 new aux inputs: 'Open', 'Close' and 'Toggle'
Various code cleanup, codegen
Add BaseNavigator properties for controlling the new navigation settings.
Distribute chase ability between spawns.
Prevent excessive pathing & los checks in a specific situation.
more splats/terrain tweaks
window size tweaks to facilitate jumping through in workers house
missing temporary collisions on carport
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
Spinout no longer tied to death state
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Merge from unity_2022.3.24
more splats/terrain tweaks
prefabed remaining of new building modular pieces, added temporary colliders
accentuated dirt paths on terrain to make them come through in procmap
rotated some doors for better flow in buildings
lowered some windows for better peek while crouched
Swapped weakspot pools over to using GetList
Minigun plus ammopack world model
CurrentVersion, ProjectSettings
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player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
merge from mission_improvements_may_24
merge from christmaslights_menu
merge from io_entity_snapping/fixes/2
merge from io_entity_snapping/fixes/2
merge from minigun_fixes_may_24
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing
Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
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Display how much the minigun slows down the player in the gun information panel