193,473 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
1 Year Ago
merge from harbor_build_topology_fixes
1 Year Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
1 Year Ago
merge from oil_flames
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
merge from editor_loadouts_build_fix
1 Year Ago
Checked in main
1 Year Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
1 Year Ago
player update mp5 anim set edits and pistol revolver holster position edited
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
manifest
1 Year Ago
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1 Year Ago
greatly reduced AO factor on logistics warehouse garage door
1 Year Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
1 Year Ago
merge from animal_ground_range_increase
1 Year Ago
merge from GetConnectionsWithin_perf_improvement
1 Year Ago
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1 Year Ago
merge from tutorial_double_harvest_ping_fix
1 Year Ago
merge from filterSpectateMapTeamID_default
1 Year Ago
merge from cui_scrollablecontainers_54
1 Year Ago
merge from patrol_heli_floor_clip
1 Year Ago
Merge from main
1 Year Ago
Scanner mission wip tests
1 Year Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
1 Year Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
1 Year Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
1 Year Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
1 Year Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
1 Year Ago
Truck models progress .
1 Year Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
1 Year Ago
Merge from main
1 Year Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
1 Year Ago
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1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
merge from cargo_restart_bug
1 Year Ago
merge from fix_stash_reveal_inconsistant
1 Year Ago
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1 Year Ago
Fix having to run 3m away from stash and return to reveal the stash
1 Year Ago
merge from woc_hotfix2
1 Year Ago
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1 Year Ago
Missing files
1 Year Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates