193,467 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
1 Year Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
1 Year Ago
First pass on mission + conversation
1 Year Ago
Fixed AND, OR and XOR switches emitting light when unpowered
1 Year Ago
1 Year Ago
Merge from mission_improvements_may_24
1 Year Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
1 Year Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
1 Year Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
1 Year Ago
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1 Year Ago
Subtract 95838 - was meant to be on a sub branch
1 Year Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
1 Year Ago
Allow vending machine to be rotated 90 degrees
1 Year Ago
Fixed storage monitor not taking into account partial stack changes
1 Year Ago
Merge from main -> harmony2_3
1 Year Ago
Merge from main
1 Year Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
1 Year Ago
merge from effects_pooling_warmup
1 Year Ago
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1 Year Ago
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1 Year Ago
Straighten road next to roadside monuments
1 Year Ago
player update. exported/setup 3p thompson weapon anim set
1 Year Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
1 Year Ago
Fixed industrial wall light snapping issues, debug origin was off
1 Year Ago
merge from client_server_fields
1 Year Ago
Prefer longer cliff segments
1 Year Ago
Custom tree for testing
1 Year Ago
Fix a bunch more mismatching
1 Year Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
1 Year Ago
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1 Year Ago
Improved flow in rahouse large, adding an exit point in the corridor
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Fixed default guide mesh orientation issues after rotating it
1 Year Ago
checkpoint hut, radtown gate greybox
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
codegen
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
Merged main into /electricity_power_fixes/2
1 Year Ago
ProceduralMapRoad spawns roadside monuments
1 Year Ago
PlaceMonumentsRoadside fixes & improvements
1 Year Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
1 Year Ago
merge from mission_improvements_may_24
1 Year Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
1 Year Ago
merge from harbor_build_topology_fixes
1 Year Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
1 Year Ago
merge from oil_flames