199,995 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Merge main -> Bikes
1 Year Ago
merge from ModelViewerFixes
1 Year Ago
Successfully ignores people who try to block its path
1 Year Ago
Fix in-game news header stretching/squishing
1 Year Ago
Add `auto_refresh_region` convar - defaults to false on linux so it only gets ping region on startup
1 Year Ago
Codegen
1 Year Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
1 Year Ago
Fixed crashes due to recent changes to gib system Let's try this again: unload unreferenced materials in more places This is aimed at making sure content from maps is unloaded before content from another map is loaded
1 Year Ago
RPC fixes. Deploy in correct state. Auto select functionality.
1 Year Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
1 Year Ago
blunderbus 3p and gun anims update
1 Year Ago
Merge gymnastics
1 Year Ago
1 Year Ago
More wip
1 Year Ago
Do not detect molotovs
1 Year Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
1 Year Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
1 Year Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
1 Year Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
1 Year Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
1 Year Ago
Debugging
1 Year Ago
Handcuff item locking
1 Year Ago
Fixed potential OOB index error when clearing parented wire segments
1 Year Ago
Restore EndLocalGesture
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from map_perf_improvements2
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from ship_patrol_path_vis
1 Year Ago
merge from nexus
1 Year Ago
merge from searchlight_fixes
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from horse_fixes
1 Year Ago
merge from boombox_toggle_fix
1 Year Ago
Merge from map_perf_improvements2
1 Year Ago
Merge from main
1 Year Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
1 Year Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
1 Year Ago
Merge from hackwee_renderlod_collapse
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Manifest
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Merge SidecarRewrite -> Bikes
1 Year Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
1 Year Ago
Merge from main
1 Year Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)