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128,620 Commits over 4,140 Days - 1.29cph!

5 Days Ago
Add subtext on view modal
5 Days Ago
F1 menu and stats can now be seen over the loading screen
5 Days Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
5 Days Ago
Add the ice king pack, lumberjack item media
5 Days Ago
Update AO
5 Days Ago
Pilot Hazmat MAT update
5 Days Ago
Pilot Hazmat Textures Update
5 Days Ago
changed blackbox deploy and ui sounds to metal sheet
5 Days Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
5 Days Ago
Fix styling issues on store
5 Days Ago
Merge from render_pipeline_testing
5 Days Ago
Fix toolbar state being incorrect if you switch branches.
5 Days Ago
pilot_hazmat_dlc -> main
5 Days Ago
merge from god_indicator
5 Days Ago
merge from restart_message_toasts
5 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
5 Days Ago
airfield and LS S2P
5 Days Ago
Allow slightly more clipping to make a seamless "wall"
5 Days Ago
merge from sandbag_barricade_placement
5 Days Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
5 Days Ago
merge from main
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
5 Days Ago
Merge from foliage_transmission_shadowing
5 Days Ago
Reduce material SHDO intensity
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
5 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
5 Days Ago
Merge from main
5 Days Ago
Foliage assets rebake
5 Days Ago
Trim shader options
5 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
5 Days Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
5 Days Ago
Reapply stomped changes
5 Days Ago
Merge from main (had to stomp BaseViewModel changes)
5 Days Ago
Merge from hardore_refresh
5 Days Ago
Don't show the mission button on the map if missions are disabled by the active game mode
5 Days Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
5 Days Ago
merge from main
5 Days Ago
merge from rectmask_optims
5 Days Ago
Compile fixes
5 Days Ago
merge from rectmask_optims
5 Days Ago
Merge from main
5 Days Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
5 Days Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
5 Days Ago
merge from main
5 Days Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
5 Days Ago
merge from new_menu