reporust_rebootcancel

128,625 Commits over 4,140 Days - 1.29cph!

6 Days Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
6 Days Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
6 Days Ago
merge from main
6 Days Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
6 Days Ago
merge from new_menu
6 Days Ago
merge from main
6 Days Ago
merge from new_menu/tmp_optimms
6 Days Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
6 Days Ago
Fixed streetlight distance glow being an absurd giant blob
6 Days Ago
Improved rain. No longer sometimes partially clips through ceilings.
6 Days Ago
Swap model out for a base cube
6 Days Ago
codelock_particle_fixes -> aux2
6 Days Ago
merge from new_menu/tmp_optims
6 Days Ago
codelock_particle_fix -> aux2
6 Days Ago
More fixes
6 Days Ago
Few different ideas
6 Days Ago
codelock_particle_fix -> aux2
6 Days Ago
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
6 Days Ago
Walkway progress
6 Days Ago
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
6 Days Ago
merge from new_menu
6 Days Ago
Fixed TMP input fields blocking scroll events in the settings menu
6 Days Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority
6 Days Ago
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
7 Days Ago
Check if its pooling related - force the particle system to reinit on create
7 Days Ago
codelock_particle_fix -> aux2
7 Days Ago
new_menu -> main
7 Days Ago
Flex graphic transform NRE fix
7 Days Ago
codelock_particle_fix -> aux2
7 Days Ago
Fix attempt (culling mode change)
7 Days Ago
Added a tool to automatically tag glowing skins when generating the item schema
8 Days Ago
fix LOD baker mesh decals not showing up in bake
8 Days Ago
merge from main
8 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
8 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
8 Days Ago
Move out translation phrases to static readonly constants
8 Days Ago
Lowered music preview volume in the soundtrack dlc page
8 Days Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
8 Days Ago
Move server restart chat messages to toasts
8 Days Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
8 Days Ago
floating city tarp fixes and lods
8 Days Ago
merge from new_menu
8 Days Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
8 Days Ago
Updated Pilot Hazmat Textures
8 Days Ago
new_menu -> main
8 Days Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
8 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
8 Days Ago
Build manifest to be able to spawn scientists (got erased from merge)
8 Days Ago
clothing mannequin mesh tweaks wip
8 Days Ago
Updated pilot hazmat vm prefab with new mesh